Workflows for Textures from Image Depth Maps #1731
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This is an example of a .png image and the depth map that results from processing the image through Sculptok.com. |
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On-Line Depth Map Generators SculptOK - Subscription model but you can purhase non-expiring credits. This produces the best results of things I tried thus far. Depth-R - Free depth map generation with a daily limit. Mentions downloadable apps for Windows and MacOS, but they appear to be tied to monthly subscriptons. Vondy - Make what appear to be ok on-screen depth maps, but seems to require a monthly subscription to enable downloads. |
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Hi, did you make the globe in the Skin documentation? I'm really struggling to duplicate it, starting with exactly what data to download from earthdata. From the link in the documentation, I'm unable to download (I have an earthdata account). From search.earthdata.nasa.gov, I cannot find any single file that contains SRTM data for the planet. Do I need to download almost 2 million files to make my own geotiff file? It would be great if you could provide more info on the flow. Thanks! |
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@dan-p3rry - You need a .tif format called "geoTIFF". Then geotiff2scad.py can scale the data and convert it. In the case of the earth data, the script by default accentuates coastlines by raising the minimum land elevation by 3% of the total elevation range, and reducing sea level by the same amount. If you don't do that, then low-elevation features like the Florida penninsula disappear when scaled to pixel brightnesses with the comparitively narrow range of 0-255. The elevation is also scaled by the cube root of the actual elevation, which is standard for relief maps. This accentuates the variability in low-elevation features while somewhat flattening the high elevation features. |
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This discussion is about currently available workflows for producing depth maps from image file prior to generating texture data arrays. Please join the discussion and advise of any tools you have discovered for producing depth maps from image files.
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