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gitbook/introduction/tutorial.md

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@@ -12,15 +12,15 @@ After steps 2, 3, 4, and 5, we compute the resulting equilibrium shape.
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## Create a QuadMesh
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To create a simple quadmesh, we use the `FF_pattern` button of the toolbar, and select the option "MeshGrid".
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To create a simple quad mesh, we use the `FF_pattern` button of the toolbar, and select the option "MeshGrid".
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We accept the default _X Size_ (hit `Enter`), the default _Y Size_ (hit `Enter`), the [default number of faces in X](#user-content-fn-1)[^1] (hit `Enter`), and the default number of faces in Y (hit `Enter`).
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We accept the default <mark style="background-color:blue;">X Size</mark>, the default <mark style="background-color:blue;">Y Size</mark>, the default number of <mark style="background-color:blue;">X faces</mark>, and the default number of <mark style="background-color:blue;">Y faces</mark>.
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## Fix the Corners
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To add anchors (or supports) to the surface, we use the `FF_anchors` button, and select the option "Add".
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To select the corner vertices, we use "Select By Degree" and type 2.
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In a quad mesh, the corners have `degree = 2`. Therefore, to select the corner vertices, we use "Select By Degree" and type 2.
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{% hint style="info" %}
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See [Selecting Vertices](../manual/selecting-vertices.md) for more information about the different selection options.
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## Scale Force Densities
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## Add a Constraint
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[^1]: ???

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