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[GITBOOK] tutorial assets
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gitbook/introduction/tutorial.md

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@@ -12,21 +12,23 @@ After steps 2, 3, 4, and 5, we compute the resulting equilibrium shape.
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## Create a QuadMesh
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To create a simple quad mesh, we use the `FF_pattern` button of the toolbar, and select the option "MeshGrid".
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To create a simple quad mesh, we use the [FF_pattern](../manual/user-interface.md#ff_pattern) button of the toolbar, and select the option "MeshGrid".
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We accept the default `X Size`, the default `Y Size`, the default number of `X faces`, and the default number of `Y faces`.
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<figure><img src="../.gitbook/assets/Tutorial_00_Meshgrid.png" alt="Create a QuadMesh" /><figcaption><p>Create a quad mesh from a "MeshGrid".</p></figcaption></figure>
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## Fix the Corners
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To add anchors (or supports) to the surface, we use the `FF_anchors` button, and select the option "Add".
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To add anchors (or supports) to the surface, we use the [FF_anchors](../manual/user-interface.md#ff_anchors) button, and select the option "Add".
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In a quad mesh, the corners have `degree = 2`. Therefore, to select the corner vertices, we use "Select By Degree" and type `2`.
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{% hint style="info" %}
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See [Selecting Vertices](../manual/selecting-vertices.md) for more information about the different selection options.
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{% endhint %}
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Once we have properly anchored our surface, we can compute an initial equilibrium shape using the `FF_solve_fd` button.
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Once we have properly anchored our surface, we can compute an initial equilibrium shape using the [FF_solve_fd](../manual/user-interface.md#ff_solve_fd) button.
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## Move Two Corners
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plugin/FoFin.rhproj

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