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extensions/2.0/Khronos/KHR_gaussian_splatting/README.md

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| Attributes | Type | Description | Required
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| --- | --- | --- | --- |
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| quantizedPositionScale | number | Scale value for dequantizing POSITION attribute values | No |
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| quantizedPositionScale | number | Scale value for dequantizing POSITION attribute values | No, default: `1.0` |
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## Extending glTF node
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Sample:
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```json
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{
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"accessors": [
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In this example, we follow a reference implementation for rendering Gaussian Splats.
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In the vertex shader, we first must compute covariance in 3D and then 2D space. In optimizing implementations, 3D covariance can be computed ahead of time.
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In the vertex shader, we first must compute covariance in 3D and then 2D space. In optimizing implementations, 3D covariance can be computed ahead of time.
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```glsl
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//https://github.com/graphdeco-inria/diff-gaussian-rasterization/blob/59f5f77e3ddbac3ed9db93ec2cfe99ed6c5d121d/cuda_rasterizer/forward.cu#L118

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