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Added explicit marking of the version for the SPZ library
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extensions/2.0/Khronos/KHR_gaussian_splatting_compression_spz/README.md renamed to extensions/2.0/Khronos/KHR_gaussian_splatting_compression_spz_2/README.md

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# KHR\_gaussian\_splatting\_spz\_compression
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# KHR\_gaussian\_splatting\_compression\_spz\_2
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## Contributors
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## Overview
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This extension defines support for compressing 3D Gaussian splats stored within in glTF using the SPZ compression format for efficient streaming and storage.
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This extension defines support for compressing 3D Gaussian splats stored within in glTF using [v2 of the SPZ compression format](https://github.com/nianticlabs/spz/tree/v2.0.0) for efficient streaming and storage.
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SPZ is a compression format from Niantic Spatial designed for Gaussian splats. Currently, it is open sourced under the MIT license. The SPZ format is primarily used in the Niantic Spatial Scaniverse app. It was purpose built for Gaussian splats and offers a balance of high compression with minimal visual fidelity loss, and allows for storing some or all of the 3D Gaussian's spherical harmonics.
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{
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"$schema": "http://json-schema.org/draft-04/schema",
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"title": "KHR_gaussian_splatting_compression_spz glTF Mesh Primitive Extension",
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"title": "KHR_gaussian_splatting_compression_spz_2 glTF Mesh Primitive Extension",
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"type": "object",
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"description": "Compressed data for SPZ primitive.",
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"description": "Compressed data for SPZ v2 primitive.",
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"allOf": [ { "$ref": "glTFProperty.schema.json" } ],
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"properties": {
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"bufferView": {

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