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Support for Taxiways and Runways (DLC and non DLC) #1368

@Aferiac

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@Aferiac

In short: It would be very useful if we could use stuff like the lane selector and the speed limit tools with taxiways specially (runways to an extend considering they are significantly more complex than taxiways, at least to my knowledge.). This will give us some tools to provide more realism to our builds and allow us to "fight" some weird AI behaviors.

Some examples to the weird AI behaviors. Green and Blue lines would be the correct way and the red lines show how the AI sometimes gets out of its way to be weird 🤣

Example

Example 1: The blue line on the left runway indicates the correct way for taking off there, yet sometimes some planes decide to take a right turn at the end and then proceed to take off from that short end of the right runway. Very unrealistic.

Example 2: I made those V-shaped taxiways to allow planes in a out in a realistic way for the small planes stand located in the middle of the first portion of the terminal. Some middle sized planes that have to keep going as there stands are located on the L shaped portion of the terminal (green line) still take the V-Shape instead of going straight which would be the logical way (red line).
In both cases the lane selector tool would be amazing to correct this issues.

The speed limit addition would make sense for super realistic builds since in real life there are rules for the taxiways and speed limits on grounds.
Also for bigger airport we could even use the Vehicle restriction tool to separate taxiways (and maybe runways too) usage between cargo and passengers to better manage our airports.

Now, I know very little about how the AI works in game and obviously don't expect it to be easy to port this Features over to airport but if there is a chance I think it would be a great addition to the mod.

Hope you all have a nice day and I'll keep an eye on the thread to see how this develops.

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LANE ROUTINGFeature: Lane arrows / connectorsSPEED LIMITSFeature: Speed limitsfeatureA new distinct featurein-progressThe problem is being solved currently

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