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EigenGame: PCA as a Nash Equilibrium #9

@AtomScott

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@AtomScott

1. Overview (basic ideas)

  • PCA can be seen as a differentiable game.

2. Novelty

  • Formulation of PCA as finding the Nash equilibrium of a suitable game
  • Decentralized version that is competitive with modern streaming k~PCA
  • Demonstration by computing top-32 PCs of the matrix of ResNet200 activations with imagenet.

3. Method (Technical details)

Todo

4. Results

5. links to papers, codes, etc.

6. Thoughts, Comments

I just thought the title was cool. But it turns out that this formulation could allow PCA to work faster on GPUs/TPUs and so it might be useful for subspace computation.

7. bibtex

@misc{gemp2020eigengame,
title={EigenGame: PCA as a Nash Equilibrium},
author={Ian Gemp and Brian McWilliams and Claire Vernade and Thore Graepel},
year={2020},
eprint={2010.00554},
archivePrefix={arXiv},
primaryClass={cs.LG}
}

8. Related Papers

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