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Igor Nikitin edited this page Oct 2, 2017
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File | Description |
---|---|
controlpointcountdown.res | Gamemode: Control Point - Countdown at the beginning of the round |
controlpointicon.res | Gamemode: Control Point - Timer and Status |
controlpointprogressbar.res | Gamemode: Control Point - “Teardrop” panel when you’re capturing a control point |
objectivestatusescort.res | Gamemode: Payload - Cart Tracker and Status |
objectivestatusmultipleescort.res | Gamemode: Payload Race - Cart Tracker and Status |
hudobjectivekothtimepanel.res | Gamemode: King of the Hill - Round Timer |
hudobjectivetimepanel.res | Gamemode: Round Timer for various game modes |
hudplayerhealth.res | Player Health and Active Effect (Bleeding, Marked etc.) |
hudammoweapons.res | Clip and Reserve Ammo |
hudmediccharge.res | Ubercharge Meter/Percentage |
hudaccountpanel.res | Engineer’s Metal Counter |
huddamageaccount.res | Damage Numbers |
huditemeffectmeter_killstreak.res | Killstreak Counter |
hudplayerclass.res | Player Class Model |
scoreboard.res | Scoreboard |
disguisestatuspanel.res | Spy Disguise Panel - Name, health and weapon of your current disguise |
votehud.res | Call a Vote Panel |
waitingforplayerspanel.res | Waiting for Player |
winpanel.res | End of the Round Panel – MVP, Score and Highest Killstreak |
hudmenutauntselection.res | Select a Taunt Menu |
itemquickswitch.res | Item Quickswitch Menu |
hudinspectpanel.res | Inspect Panel - Items equipped on the player you are inspecting |
spectator.res | Spectator – Waiting to Respawn View |
targetid.res | Target ID - Name and Health when you’re looking at someone |
spectatorguihealth.res | Target ID - Health Box |
freezepanelcallout.res | Freezecam – Main Panel |
freezepanelkillerhealth.res | Freezecam - Health of your killer |
hud_obj_dispenser.res | Buildings Built - Dispenser |
hud_obj_sapper.res | Buildings Built - Sapper – Spy Only |
hud_obj_sentrygun.res | Buildings Built - Sentry Gun |
hud_obj_sentrygun_disp.res | Buildings Built - Mini Sentry |
hud_obj_tele.res | Buildings Built - Teleporter |
hud_obj_tele_entrance.res | Buildings Built - Teleporter Entrance |
hud_obj_tele_exit.res | Buildings Built - Teleporter Exit |
textwindow.res | Message of the Day - when you enter the server |
mapinfomenu.res | Map Info Panel - when you enter the server |
teammenu.res | Team Select - when you enter the server |
classselection.res | Class Select Menu - when you enter the server |
hudbowcharge.res | Weapon Meter - Huntsman |
huddemomancharge.res | Weapon Meter - Charge Meter that is loaded into huddemomanpipes.res |
huddemomanpipes.res | Weapon Meter - Demoman Sticky Launchers and Shields |
huditemeffectmeter.res | Weapon Meter - Sandman, Wrap Assassin, Buff Banner, Concheror, Battalion’s Backup, Phlogistinator, Sandvich, Buffalo Steak Sandvich, Invis-watch, Dead Ringer |
huditemeffectmeter_cleaver.res | Weapon Meter - Flying Guillotine |
huditemeffectmeter_demoman.res | Weapon Meter - Eyelander Head Count |
huditemeffectmeter_engineer.res | Weapon Meter – Frontier Justice & Manmelter Crit Counter |
huditemeffectmeter_heavy.res | Weapon Meter - |
huditemeffectmeter_kartcharge.res | Weapon Meter - |
huditemeffectmeter_particlecannon.res | Weapon Meter - Cow Mangler |
huditemeffectmeter_pomson.res | Weapon Meter – Pomson 6000 |
huditemeffectmeter_raygun.res | Weapon Meter - Righteous Bison |
huditemeffectmeter_sapper.res | Weapon Meter - |
huditemeffectmeter_scout.res | Weapon Meter - Bonk! Atomic Punch, Crit-a-Cola, Mad Milk |
huditemeffectmeter_sniper.res | Weapon Meter - Bazaar Bargain Head Counter |
huditemeffectmeter_sniperfocus.res | Weapon Meter - Hitman's Heatmaker |
huditemeffectmeter_sodapopper.res | Weapon Meter - Soda Popper, Baby Face's Blaster |
huditemeffectmeter_spy.res | Weapon Meter - Diamondback Crit Counter |
huditemeffectmeter_spyknife.res | Weapon Meter - Spycicle |
hudstopwatch.res | Tournament Mode - Stopwatch and Time to Beat |
hudtournament.res | Tournament Mode - Pre-Game teams’ status |
hudtournamentsetup.res | Tournament Mode - Set team name and status panel |
spectatortournament.res | Tournament Mode - Spectator HUD - Waiting to Respawn stuff |
spectatortournamentguihealth.res | Tournament Mode - Target ID Health Box |
enemycountpanel.res | Mann vs. Machine - Wave Information - what robots will be attacking |
hudmannvsmachinestatus.res | Mann vs Machine - Wave Info, Boss Health, etc. |
flagstatus.res | Mann vs Machine/CTF - Intelligence Pointer |
hudobjectiveflagpanel.res | Mann vs Machine/CTF - Flag/Intelligence Panel |
huditemeffectmeter_powerupbottle.res | Mann vs Machine - Canteen Counter |
hudpvewinpanel.res | Mann vs Machine - |
hudupgradepanel.res | Mann vs Machine - |
mvmcreditspendpanel.res | Mann vs Machine - |
mvmcreditsubpanel.res | Mann vs Machine - |
mvminworldcurrency.res | Mann vs Machine - |
mvmscoreboard.res | Mann vs Machine - Scoreboard |
mvmscoreboardenemyinfo.res | Mann vs Machine – Wave Information on Scoreboard |
mvmstatentry.res | Mann vs Machine - |
mvmvictorysplash.res | Mann vs Machine - Victory Panel |
mvmwavelosspanel.res | Mann vs Machine - Wave Lost Panel |
revivedialog.res | Mann vs Machine - Being Revived Panel |
tankprogressbar.res | Mann vs Machine - |
tankstatuspanel.res | Mann vs Machine - |
upgradebuypanel.res | Mann vs Machine - Upgrade Station |
wavecompletesummarypanel.res | Mann vs Machine - Wave Complete Panel |
wavestatuspanel.res | Mann vs Machine - Wave Status |
hudcurrencyaccount.res | |
hudhealthaccount.res | |
healthiconpanel.res | |
hudobjectivestatus.res | |
hudpowerupeffectmeter.res | |
hudroundcounter.res | |
hudmatchstatus.res | |
hudmatchsummary.res | |
File | Description |
---|---|
hudmenuengybuild.res | Main File - Defines Layout and Style – Loads all other files |
- base_active.res Build Menu - Base File - Active
- base_already_built.res Build Menu - Base File – Already Built
- base_cant_afford.res Build Menu - Base File - Not Enough Metal
- base_selectable.res Build Menu - Base File - Buildable
- base_unavailable.res Build Menu - Base File – Not Available
- dispenser_active.res Build Menu - Dispenser - Active
- dispenser_already_built.res Build Menu - Dispenser – Already Built
- dispenser_cant_afford.res Build Menu - Dispenser – Not Enough Metal
- dispenser_selectable.res Build Menu - Dispenser - Buildable
- dispenser_unavailable.res Build Menu - Dispenser - Not Available
- sentry_active.res Build Menu - Sentry Gun - Active
- sentry_already_built.res Build Menu - Sentry Gun – Already Built
- sentry_cant_afford.res Build Menu - Sentry Gun – Not Enough Metal
- sentry_selectable.res Build Menu - Sentry Gun - Buildable
- sentry_unavailable.res Build Menu - Sentry Gun - Not Available
- tele_entrance_active.res Build Menu - Teleporter Entrance - Active
- tele_entrance_already_built.res Build Menu - Teleporter Entrance - Already Built
- tele_entrance_cant_afford.res Build Menu - Teleporter Entrance - Not Enough Metal
- tele_entrance_unavailable.res Build Menu - Teleporter Entrance - Not Available
- tele_exit_active.res Build Menu - Teleporter Exit - Active
- tele_exit_already_built.res Build Menu - Teleporter Exit - Already Built
- tele_exit_cant_afford.res Build Menu - Teleporter Exit - Not Enough Metal
- tele_exit_unavailable.res Build Menu - Teleporter Exit - Not Available
- tele_selectable.res Build Menu - Teleporter Selectable
- hudmenueurekaeffect.res Eureka Effect Menu - Main File - Defines Layout and Style – Loads all other files
- base_active_teleport_target.res Eureka Effect Menu - Base File - Active
- base_unavailable_teleport_target.res Eureka Effect Menu - Base File – Unavailable Teleport Target
- eureka_target_home_avail.res Eureka Effect Menu - Spawn/Home - Active
- eureka_target_home_unavail.res Eureka Effect Menu - Spawn/Home - Unavailable
- eureka_target_tele_exit_avail.res Eureka Effect Menu - Teleporter Exit - Active
- eureka_target_tele_exit_unavail.res Eureka Effect Menu - Teleporter Exit - Unavailable Destroy Menu Resource\ui\destroy_menu
- hudmenuengydestroy.res Destroy Menu - Main File - Defines Layout and Style – Loads all other files
- base_active.res Destroy Menu - Base File - Built
- base_inactive.res Destroy Menu - Base File - Not Built
- dispenser_active.res Destroy Menu - Dispenser - Built
- dispenser_inactive.res Destroy Menu - Dispenser - Not Built
- sentry_active.res Destroy Menu - Sentry Gun - Built
- sentry_inactive.res Destroy Menu - Sentry Gun - Not Built
- tele_entrance_active.res Destroy Menu - Teleporter Entrance - Built
- tele_entrance_inactive.res Destroy Menu - Teleporter Entrance - Not Built
- tele_exit_active.res Destroy Menu - Teleporter Exit - Built
- tele_exit_inactive.res Destroy Menu - Teleporter Exit - Not Built
Disguise Menu Resource\ui\disguise_menu
- hudmenuspydisguise.res Spy Disguise Main – Main Page layout and style
- demoman_blue.res Class Image/Text - BLU Demoman
- demoman_red.res Class Image/Text - RED Demoman
- engineer_blue.res Class Image/Text - BLU Engineer
- engineer_red.res Class Image/Text - RED Engineer
- heavy_blue.res Class Image/Text - BLU Heavy
- heavy_red.res Class Image/Text - RED Heavy
- medic_blue.res Class Image/Text - BLU Medic
- medic_red.res Class Image/Text - RED Medic
- pyro_blue.res Class Image/Text - BLU Pyro
- pyro_red.res Class Image/Text - RED Pyro
- scout_blue.res Class Image/Text - BLU Scout
- scout_red.res Class Image/Text - RED Scout
- sniper_blue.res Class Image/Text - BLU Sniper
- sniper_red.res Class Image/Text - RED Sniper
- soldier_blue.res Class Image/Text - BLU Soldier
- soldier_red.res Class Image/Text - RED Soldier
- spy_blue.res Class Image/Text - BLU Spy
- spy_red.res Class Image/Text - RED Spy Menu Resource Files Resource
- gamemenu.res Main Menu - Button Properties (Label, Tooltip text, Image etc.)
- Resource\UI
- mainmenuoverride.res Main Menu – Main Page Content
- mainmenuplaylistentry.res Main Menu - Dropdown list when you click ‘Find Game’
- streamlistpanel.res Main Menu - List of Twitch Streams
- streampanel.res Main Menu -
- tfadvancedoptionsdialog.res Main Menu - TF2 Advanced Options Panel
- lobbycontainerframe.res Lobby Container - General Content
- lobbycontainerframe _casual.res Lobby Container - Casual
- lobbycontainerframe _mvm.res Lobby Container - Mann vs. Machine
- lobbycontainerframe _comp.res Lobby Container - Competitive
- lobbypanel.res Lobby Content – General Content
- lobbypanel _casual.res Lobby Content – Casual
- lobbypanel _mvm.res Lobby Content – Mann vs. Machine
- lobbypanel _comp.res Lobby Content – Competitive
- charinfoarmorysubpanel.res Loadout Menu - Mann Co. Item Catalog Page
- charinfoloadoutsubpanel.res Loadout Menu - Main Page Content
- charinfopanel.res Loadout Menu - Loadout/Stats Frame
- classloadoutpanel.res Loadout Menu - Class Loadout Page
- craftingpanel.res Loadout Menu - Crafting Page
- itemoptionspanel.res Loadout Menu -
- itemselectionpanel.res Loadout Menu - Item Selection Page to craft or equip
- loadoutpresetpanel.res Loadout Menu - A, B, C and D buttons on the Loadout page
- statsummary.res Stats Summary - Loading Screen
- statsummary_embedded.res Stats Summary - Main Menu > Loadout/Stats
- quickplaybusydialog.res Quickplay - Searching for Servers panel
- quickplaydialog.res Quickplay - Main Page
- Resource\ui\econ
- backpackpanel.res Backpack Page Content
- confirmdialogopt.res
- inspectpanel.res
- itemmodelpanel.res Item Box – the item slot in your loadout and backpack
- itempickuppanel.res View New Items Panel
- notificationspresentpanel.res You have Notifications - box that appears (not ingame) telling you have a notification on main menu
- notificationtoastcontainer.res Main Menu Notification Container
- notificationtoastcontrol.res Main Menu Notification Content
- tradingpanel.res Trade Panel
- tradingstartdialog.res Start a Trade Panel (from the ‘Items’ page)
- Resource\ui\econ\store\v2
- storehome_base.res Mann Co Store - Main Content
- storehome_premium.res Mann Co Store - ‘Premium’ Content
- storepage.res Mann Co Store - Main Layout
- storepanel.res Mann Co Store - Main Container
- storepreviewitempanel.res Mann Co Store - Item Preview
- storeviewcartpanel.res Mann Co Store - View Cart