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Igor Nikitin edited this page Oct 2, 2017 · 21 revisions

In-Game Resource Files

Resource\ui

File Description
controlpointcountdown.res Gamemode: Control Point - Countdown at the beginning of the round
controlpointicon.res Gamemode: Control Point - Timer and Status
controlpointprogressbar.res Gamemode: Control Point - “Teardrop” panel when you’re capturing a control point
objectivestatusescort.res Gamemode: Payload - Cart Tracker and Status
objectivestatusmultipleescort.res Gamemode: Payload Race - Cart Tracker and Status
hudobjectivekothtimepanel.res Gamemode: King of the Hill - Round Timer
hudobjectivetimepanel.res Gamemode: Round Timer for various game modes
hudplayerhealth.res Player Health and Active Effect (Bleeding, Marked etc.)
hudammoweapons.res Clip and Reserve Ammo
hudmediccharge.res Ubercharge Meter/Percentage
hudaccountpanel.res Engineer’s Metal Counter
huddamageaccount.res Damage Numbers
huditemeffectmeter_killstreak.res Killstreak Counter
hudplayerclass.res Player Class Model
scoreboard.res Scoreboard
disguisestatuspanel.res Spy Disguise Panel - Name, health and weapon of your current disguise
votehud.res Call a Vote Panel
waitingforplayerspanel.res Waiting for Player
winpanel.res End of the Round Panel – MVP, Score and Highest Killstreak
hudmenutauntselection.res Select a Taunt Menu
itemquickswitch.res Item Quickswitch Menu
hudinspectpanel.res Inspect Panel - Items equipped on the player you are inspecting
spectator.res Spectator – Waiting to Respawn View
targetid.res Target ID - Name and Health when you’re looking at someone
spectatorguihealth.res Target ID - Health Box
freezepanelcallout.res Freezecam – Main Panel
freezepanelkillerhealth.res Freezecam - Health of your killer
hud_obj_dispenser.res Buildings Built - Dispenser
hud_obj_sapper.res Buildings Built - Sapper – Spy Only
hud_obj_sentrygun.res Buildings Built - Sentry Gun
hud_obj_sentrygun_disp.res Buildings Built - Mini Sentry
hud_obj_tele.res Buildings Built - Teleporter
hud_obj_tele_entrance.res Buildings Built - Teleporter Entrance
hud_obj_tele_exit.res Buildings Built - Teleporter Exit
textwindow.res Message of the Day - when you enter the server
mapinfomenu.res Map Info Panel - when you enter the server
teammenu.res Team Select - when you enter the server
classselection.res Class Select Menu - when you enter the server
hudbowcharge.res Weapon Meter - Huntsman
huddemomancharge.res Weapon Meter - Charge Meter that is loaded into huddemomanpipes.res
huddemomanpipes.res Weapon Meter - Demoman Sticky Launchers and Shields
huditemeffectmeter.res Weapon Meter - Sandman, Wrap Assassin, Buff Banner, Concheror, Battalion’s Backup, Phlogistinator, Sandvich, Buffalo Steak Sandvich, Invis-watch, Dead Ringer
huditemeffectmeter_cleaver.res Weapon Meter - Flying Guillotine
huditemeffectmeter_demoman.res Weapon Meter - Eyelander Head Count
huditemeffectmeter_engineer.res Weapon Meter – Frontier Justice & Manmelter Crit Counter
huditemeffectmeter_heavy.res Weapon Meter -
huditemeffectmeter_kartcharge.res Weapon Meter -
huditemeffectmeter_particlecannon.res Weapon Meter - Cow Mangler
huditemeffectmeter_pomson.res Weapon Meter – Pomson 6000
huditemeffectmeter_raygun.res Weapon Meter - Righteous Bison
huditemeffectmeter_sapper.res Weapon Meter -
huditemeffectmeter_scout.res Weapon Meter - Bonk! Atomic Punch, Crit-a-Cola, Mad Milk
huditemeffectmeter_sniper.res Weapon Meter - Bazaar Bargain Head Counter
huditemeffectmeter_sniperfocus.res Weapon Meter - Hitman's Heatmaker
huditemeffectmeter_sodapopper.res Weapon Meter - Soda Popper, Baby Face's Blaster
huditemeffectmeter_spy.res Weapon Meter - Diamondback Crit Counter
huditemeffectmeter_spyknife.res Weapon Meter - Spycicle
hudstopwatch.res Tournament Mode - Stopwatch and Time to Beat
hudtournament.res Tournament Mode - Pre-Game teams’ status
hudtournamentsetup.res Tournament Mode - Set team name and status panel
spectatortournament.res Tournament Mode - Spectator HUD - Waiting to Respawn stuff
spectatortournamentguihealth.res Tournament Mode - Target ID Health Box
enemycountpanel.res Mann vs. Machine - Wave Information - what robots will be attacking
hudmannvsmachinestatus.res Mann vs Machine - Wave Info, Boss Health, etc.
flagstatus.res Mann vs Machine/CTF - Intelligence Pointer
hudobjectiveflagpanel.res Mann vs Machine/CTF - Flag/Intelligence Panel
huditemeffectmeter_powerupbottle.res Mann vs Machine - Canteen Counter
hudpvewinpanel.res Mann vs Machine -
hudupgradepanel.res Mann vs Machine -
mvmcreditspendpanel.res Mann vs Machine -
mvmcreditsubpanel.res Mann vs Machine -
mvminworldcurrency.res Mann vs Machine -
mvmscoreboard.res Mann vs Machine - Scoreboard
mvmscoreboardenemyinfo.res Mann vs Machine – Wave Information on Scoreboard
mvmstatentry.res Mann vs Machine -
mvmvictorysplash.res Mann vs Machine - Victory Panel
mvmwavelosspanel.res Mann vs Machine - Wave Lost Panel
revivedialog.res Mann vs Machine - Being Revived Panel
tankprogressbar.res Mann vs Machine -
tankstatuspanel.res Mann vs Machine -
upgradebuypanel.res Mann vs Machine - Upgrade Station
wavecompletesummarypanel.res Mann vs Machine - Wave Complete Panel
wavestatuspanel.res Mann vs Machine - Wave Status
hudcurrencyaccount.res
hudhealthaccount.res
healthiconpanel.res
hudobjectivestatus.res
hudpowerupeffectmeter.res
hudroundcounter.res
hudmatchstatus.res
hudmatchsummary.res

Build Menu

Resource\ui\build_menu

File Description
hudmenuengybuild.res Main File - Defines Layout and Style – Loads all other files
  • base_active.res Build Menu - Base File - Active
  • base_already_built.res Build Menu - Base File – Already Built
  • base_cant_afford.res Build Menu - Base File - Not Enough Metal
  • base_selectable.res Build Menu - Base File - Buildable
  • base_unavailable.res Build Menu - Base File – Not Available
  • dispenser_active.res Build Menu - Dispenser - Active
  • dispenser_already_built.res Build Menu - Dispenser – Already Built
  • dispenser_cant_afford.res Build Menu - Dispenser – Not Enough Metal
  • dispenser_selectable.res Build Menu - Dispenser - Buildable
  • dispenser_unavailable.res Build Menu - Dispenser - Not Available
  • sentry_active.res Build Menu - Sentry Gun - Active
  • sentry_already_built.res Build Menu - Sentry Gun – Already Built
  • sentry_cant_afford.res Build Menu - Sentry Gun – Not Enough Metal
  • sentry_selectable.res Build Menu - Sentry Gun - Buildable
  • sentry_unavailable.res Build Menu - Sentry Gun - Not Available
  • tele_entrance_active.res Build Menu - Teleporter Entrance - Active
  • tele_entrance_already_built.res Build Menu - Teleporter Entrance - Already Built
  • tele_entrance_cant_afford.res Build Menu - Teleporter Entrance - Not Enough Metal
  • tele_entrance_unavailable.res Build Menu - Teleporter Entrance - Not Available
  • tele_exit_active.res Build Menu - Teleporter Exit - Active
  • tele_exit_already_built.res Build Menu - Teleporter Exit - Already Built
  • tele_exit_cant_afford.res Build Menu - Teleporter Exit - Not Enough Metal
  • tele_exit_unavailable.res Build Menu - Teleporter Exit - Not Available
  • tele_selectable.res Build Menu - Teleporter Selectable
  • hudmenueurekaeffect.res Eureka Effect Menu - Main File - Defines Layout and Style – Loads all other files
  • base_active_teleport_target.res Eureka Effect Menu - Base File - Active
  • base_unavailable_teleport_target.res Eureka Effect Menu - Base File – Unavailable Teleport Target
  • eureka_target_home_avail.res Eureka Effect Menu - Spawn/Home - Active
  • eureka_target_home_unavail.res Eureka Effect Menu - Spawn/Home - Unavailable
  • eureka_target_tele_exit_avail.res Eureka Effect Menu - Teleporter Exit - Active
  • eureka_target_tele_exit_unavail.res Eureka Effect Menu - Teleporter Exit - Unavailable   Destroy Menu Resource\ui\destroy_menu
  • hudmenuengydestroy.res Destroy Menu - Main File - Defines Layout and Style – Loads all other files
  • base_active.res Destroy Menu - Base File - Built
  • base_inactive.res Destroy Menu - Base File - Not Built
  • dispenser_active.res Destroy Menu - Dispenser - Built
  • dispenser_inactive.res Destroy Menu - Dispenser - Not Built
  • sentry_active.res Destroy Menu - Sentry Gun - Built
  • sentry_inactive.res Destroy Menu - Sentry Gun - Not Built
  • tele_entrance_active.res Destroy Menu - Teleporter Entrance - Built
  • tele_entrance_inactive.res Destroy Menu - Teleporter Entrance - Not Built
  • tele_exit_active.res Destroy Menu - Teleporter Exit - Built
  • tele_exit_inactive.res Destroy Menu - Teleporter Exit - Not Built

Disguise Menu Resource\ui\disguise_menu

  • hudmenuspydisguise.res Spy Disguise Main – Main Page layout and style
  • demoman_blue.res Class Image/Text - BLU Demoman
  • demoman_red.res Class Image/Text - RED Demoman
  • engineer_blue.res Class Image/Text - BLU Engineer
  • engineer_red.res Class Image/Text - RED Engineer
  • heavy_blue.res Class Image/Text - BLU Heavy
  • heavy_red.res Class Image/Text - RED Heavy
  • medic_blue.res Class Image/Text - BLU Medic
  • medic_red.res Class Image/Text - RED Medic
  • pyro_blue.res Class Image/Text - BLU Pyro
  • pyro_red.res Class Image/Text - RED Pyro
  • scout_blue.res Class Image/Text - BLU Scout
  • scout_red.res Class Image/Text - RED Scout
  • sniper_blue.res Class Image/Text - BLU Sniper
  • sniper_red.res Class Image/Text - RED Sniper
  • soldier_blue.res Class Image/Text - BLU Soldier
  • soldier_red.res Class Image/Text - RED Soldier
  • spy_blue.res Class Image/Text - BLU Spy
  • spy_red.res Class Image/Text - RED Spy   Menu Resource Files Resource
  • gamemenu.res Main Menu - Button Properties (Label, Tooltip text, Image etc.)
  • Resource\UI
  • mainmenuoverride.res Main Menu – Main Page Content
  • mainmenuplaylistentry.res Main Menu - Dropdown list when you click ‘Find Game’
  • streamlistpanel.res Main Menu - List of Twitch Streams
  • streampanel.res Main Menu -
  • tfadvancedoptionsdialog.res Main Menu - TF2 Advanced Options Panel
  • lobbycontainerframe.res Lobby Container - General Content
  • lobbycontainerframe _casual.res Lobby Container - Casual
  • lobbycontainerframe _mvm.res Lobby Container - Mann vs. Machine
  • lobbycontainerframe _comp.res Lobby Container - Competitive
  • lobbypanel.res Lobby Content – General Content
  • lobbypanel _casual.res Lobby Content – Casual
  • lobbypanel _mvm.res Lobby Content – Mann vs. Machine
  • lobbypanel _comp.res Lobby Content – Competitive
  • charinfoarmorysubpanel.res Loadout Menu - Mann Co. Item Catalog Page
  • charinfoloadoutsubpanel.res Loadout Menu - Main Page Content
  • charinfopanel.res Loadout Menu - Loadout/Stats Frame
  • classloadoutpanel.res Loadout Menu - Class Loadout Page
  • craftingpanel.res Loadout Menu - Crafting Page
  • itemoptionspanel.res Loadout Menu -
  • itemselectionpanel.res Loadout Menu - Item Selection Page to craft or equip
  • loadoutpresetpanel.res Loadout Menu - A, B, C and D buttons on the Loadout page
  • statsummary.res Stats Summary - Loading Screen
  • statsummary_embedded.res Stats Summary - Main Menu > Loadout/Stats
  • quickplaybusydialog.res Quickplay - Searching for Servers panel
  • quickplaydialog.res Quickplay - Main Page
  • Resource\ui\econ
  • backpackpanel.res Backpack Page Content
  • confirmdialogopt.res
  • inspectpanel.res
  • itemmodelpanel.res Item Box – the item slot in your loadout and backpack
  • itempickuppanel.res View New Items Panel
  • notificationspresentpanel.res You have Notifications - box that appears (not ingame) telling you have a notification on main menu
  • notificationtoastcontainer.res Main Menu Notification Container
  • notificationtoastcontrol.res Main Menu Notification Content
  • tradingpanel.res Trade Panel
  • tradingstartdialog.res Start a Trade Panel (from the ‘Items’ page)
  • Resource\ui\econ\store\v2
  • storehome_base.res Mann Co Store - Main Content
  • storehome_premium.res Mann Co Store - ‘Premium’ Content
  • storepage.res Mann Co Store - Main Layout
  • storepanel.res Mann Co Store - Main Container
  • storepreviewitempanel.res Mann Co Store - Item Preview
  • storeviewcartpanel.res Mann Co Store - View Cart
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