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Components.cs

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OpenAI for Grasshopper.csproj

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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<RootNamespace>OpenAI_for_Grasshopper</RootNamespace>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Betalgo.OpenAI.GPT3" Version="6.6.6" />
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<PackageReference Include="Grasshopper" Version="8.0.22347.14305-wip" />
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<PackageReference Include="System.Drawing.Common" Version="7.0.0" />
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<PackageReference Include="System.Resources.Extensions" Version="6.0.0" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="copy /Y &quot;$(TargetDir)$(ProjectName).dll&quot; &quot;$(USERPROFILE)\AppData\Roaming\Grasshopper\Libraries\OpenAI for Grasshopper\$(ProjectName).gha&quot;" />
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</Target>
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</Project>

OpenAI for Grasshopper.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.4.33205.214
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "OpenAI for Grasshopper", "OpenAI for Grasshopper.csproj", "{06488F20-9638-4F94-A48A-808946CB8505}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{06488F20-9638-4F94-A48A-808946CB8505}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{06488F20-9638-4F94-A48A-808946CB8505}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{06488F20-9638-4F94-A48A-808946CB8505}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{06488F20-9638-4F94-A48A-808946CB8505}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {4827BB93-1169-44A2-9483-450CA823DF11}
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EndGlobalSection
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EndGlobal

Parameters.cs

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using Grasshopper.Kernel.Types;
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using Grasshopper.Kernel;
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using OpenAI.GPT3.Managers;
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using OpenAI.GPT3.ObjectModels.ResponseModels;
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namespace OpenAI_for_Grasshopper
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{
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public class Goo_OpenAIService : Goo_Base<OpenAIService>
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{
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public Goo_OpenAIService() : base() { }
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public Goo_OpenAIService(OpenAIService value) : base(value) { }
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public Goo_OpenAIService(Goo_OpenAIService other) : this(other.Value) { }
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public override IGH_Goo Duplicate()
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{
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return new Goo_OpenAIService(this);
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}
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}
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public class Param_OpenAIService : GH_Param<Goo_OpenAIService>
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{
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public override Guid ComponentGuid => new Guid("57a1127f-91ce-4ea4-82a2-21b871fd268a");
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public override GH_Exposure Exposure => GH_Exposure.hidden;
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public Param_OpenAIService() : base("Open AI Service", "OS", "The Open AI client service", "Extra", "OpenAI", GH_ParamAccess.item) { }
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}
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public class Goo_BaseResponse : Goo_Base<BaseResponse>
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{
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public Goo_BaseResponse() : base() { }
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public Goo_BaseResponse(BaseResponse value) : base(value) { }
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public Goo_BaseResponse(Goo_BaseResponse other) : this(other.Value) { }
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public override IGH_Goo Duplicate()
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{
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return new Goo_BaseResponse(this);
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}
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}
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public class Param_BaseResponse : GH_Param<Goo_BaseResponse>
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{
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public override Guid ComponentGuid => new Guid("4a0b09e3-81e3-47e1-872c-51cdc0fd4913");
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public override GH_Exposure Exposure => GH_Exposure.hidden;
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public Param_BaseResponse() : base("Open AI Response", "R", "The resulting response", "Extra", "OpenAI", GH_ParamAccess.item) { }
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}
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}

Plugin.cs

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using Grasshopper.Kernel;
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using System.Drawing;
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namespace OpenAI_for_Grasshopper
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{
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public class Plugin : GH_AssemblyInfo
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{
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public override string Name => "OpenAI for Grasshopper";
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public override string Description => "OpenAI API interface for Grasshopper, using https://github.com/betalgo/openai";
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public override Bitmap Icon => Properties.Resources.OpenAI_logo_24x24;
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public override string AuthorName => "Daniel Gonzalez Abalde";
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public override string AuthorContact => "DaniGA#9856";
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public override string Version => "1.0.0";
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public override Guid Id => new Guid("0f8cbae1-bf53-4163-a828-edf4d16a1113");
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public override GH_LibraryLicense License => GH_LibraryLicense.opensource;
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}
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}

Properties/Resources.Designer.cs

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Properties/Resources.resx

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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<data name="OpenAI logo 24x24" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\OpenAI logo 24x24.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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</root>

Properties/launchSettings.json

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{
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"profiles": {
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"OpenAI for Grasshopper": {
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"commandName": "Project"
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},
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"Profile 1": {
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"commandName": "Executable",
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"executablePath": "C:\\Program Files\\Rhino 8 WIP\\System\\Rhino.exe"
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}
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}
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}

Resources/OpenAI logo 24x24.png

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Sample.gh

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