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README.md

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@@ -46,8 +46,6 @@ Raymarching is a rendering technique where, for each pixel, we cast a ray into a
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When alpha blending is used, an extinction coefficient determines how much light is absorbed at each step, allowing you to see through semi-transparent volumes like smoke or mist. If lighting is enabled, we also estimate a normal at each step by computing the forward difference of the volume data, letting you illuminate the volume with directional or point lights for more realistic shading.
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In other words, raymarching gives you a flexible way to render volumetric effects—whether that means blending partial transparency for smoke-like objects or simply accumulating a mean value for diagnostic or statistical visualization.
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## Instructions
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1. Import the VolumeRenderer (update the three.js import in the file)

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