@@ -700,6 +700,7 @@ class Bot
700
700
701
701
float m_moveSpeed; // current speed forward/backward
702
702
float m_strafeSpeed; // current speed sideways
703
+ float m_tempstrafeSpeed; // temp speed sideways
703
704
float m_minSpeed; // minimum speed in normal mode
704
705
float m_oldCombatDesire; // holds old desire for filtering
705
706
@@ -881,6 +882,7 @@ class Bot
881
882
void ZmCampPointAction (int mode = 0 );
882
883
883
884
void CheckSilencer (void );
885
+ bool CheckWallOnBehind (void );
884
886
bool CheckWallOnLeft (void );
885
887
bool CheckWallOnRight (void );
886
888
void ChooseAimDirection (void );
@@ -1497,8 +1499,8 @@ extern bool IsDeathmatchMode(void);
1497
1499
extern bool IsValidWaypoint (int index);
1498
1500
extern bool ChanceOf (int number);
1499
1501
extern float Squared (float number);
1500
- extern float GetDistance (Vector a, Vector b);
1501
1502
extern float GetDistanceSquared (Vector a, Vector b);
1503
+ extern float GetDistanceSquared2D (Vector a, Vector b);
1502
1504
1503
1505
extern int GetEntityWaypoint (edict_t * ent);
1504
1506
extern int SetEntityWaypoint (edict_t * ent, int mode = -1 );
0 commit comments