Releases: FFXIV-CombatReborn/RotationSolverReborn
Releases · FFXIV-CombatReborn/RotationSolverReborn
4.0.0.14
What's Changed
- fix True North bug by @LTS-FFXIV in #42
- Abilityremain timing and attempt 2 at true north fix by @LTS-FFXIV in #43
- True North Fix by @Tykku in #44
New Contributors
Full Changelog: 4.0.0.13...4.0.0.14
4.0.0.15
4.0.0.13
What's Changed
- Revert "Don't fall out of targeting loop if in manual mode" by @LTS-FFXIV in #41
Full Changelog: 4.0.0.12...4.0.0.13
4.0.0.12
What's Changed
- Fixed culture settings on timeline parsing by @NostraThomas99 in #38
Full Changelog: 4.0.0.11...4.0.0.12
4.0.0.11
What's Changed
- fixed misplaced setting and incomplete description by @LTS-FFXIV in #35
- Don't fall out of targeting loop if in manual mode by @NostraThomas99 in #36
Full Changelog: 4.0.0.10...4.0.0.11
4.0.0.10
What's Changed
- Added OpenMainUI callback by @NostraThomas99 in #31
- Removed target override if on countdown by @NostraThomas99 in #32
- Adds a config to toggle manual mode on countdown instead of auto mode by @NostraThomas99 in #33
- Update ECommons by @NostraThomas99 in #34
Full Changelog: 4.0.0.9...4.0.0.10
4.0.0.9
What's Changed
- Sage EukrasianDiagnosis Spam fixed thanks to the lovely Rabbs by @LTS-FFXIV in #30
Full Changelog: 4.0.0.8...4.0.0.9
4.0.0.8
What's Changed
- Fixes /rotation settings (setting) command by @NostraThomas99 in #27
- fix Delirium status ID, should now use Bloodspiller/Quietus correctly by @LTS-FFXIV in #28
Full Changelog: 4.0.0.7...4.0.0.8
4.0.0.7
What's Changed
- remove usedUp tag from TrueNorth so it doesnt use up both charges by @LTS-FFXIV in #26
Full Changelog: 4.0.0.6...4.0.0.7
4.0.0.6
What's Changed
- various wording fixes to help with UI and Timer, removal of vuln 350 from invuln status list by @LTS-FFXIV in #25
Full Changelog: 4.0.0.5...4.0.0.6