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I'm not sure I am ready to submit this as a bug yet, as it may not be an issue with Ear Trumpet but rather an issue with either windows or the specific games.
I'll launch a game (most recently Enderal SE, but this has also happened with Lost Ark, Valorant, Weird West, and Half-Life source) then I'll open Ear Trumpet's mixer and immediately the game will be listed on about 3-5 of my outputs simultaneously but only playing on one, my main/default out. so if I have outputs A through I it will show on A, B, C, D, and E but only be moving the levels on A. If I switch it to C it will then show on both A and C only but still only play through the default, A. If I go to Windows' sound settings and check the individual settings for each app, it will show it as being set to C. It also doesn't matter which output I change it to, it always just plays through the default. I've tried restarting Ear Trumpet after making the change, I've tried restarting the computer after, and have restarted VoiceMeeter's audio engine, nothing seems to make a difference.
I m mainly just wondering if anyone else is experiencing anything similar to me and if is the way certain games interact with Windows' audio stack? Or maybe the game's audio output is hardcoded in a config file somewhere to look for Windows' default sound device and only hook to that?
I stream and use OBS, VB Audio's VoiceMeeter Potato/VB's Virtual Audio Cables, and Ear Trumpet. OBS is just to capture the audio and doesn't actually route anything. Ear Trumpet does the majority of my routing while VoiceMeeter essentially acts as a mixer and I/O for my Steinburg UR22C interface. Ear Trumpet routes the audio to VoiceMeeter through the virtual audio cables.
If Anyone else can replicate this or has similar issues, I'll submit it as a bug. I didn't want to submit it right away because I'm not really sure if its an issue with Ear Trumpet. Let me know your thoughts.
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I'm not sure I am ready to submit this as a bug yet, as it may not be an issue with Ear Trumpet but rather an issue with either windows or the specific games.
I'll launch a game (most recently Enderal SE, but this has also happened with Lost Ark, Valorant, Weird West, and Half-Life source) then I'll open Ear Trumpet's mixer and immediately the game will be listed on about 3-5 of my outputs simultaneously but only playing on one, my main/default out. so if I have outputs A through I it will show on A, B, C, D, and E but only be moving the levels on A. If I switch it to C it will then show on both A and C only but still only play through the default, A. If I go to Windows' sound settings and check the individual settings for each app, it will show it as being set to C. It also doesn't matter which output I change it to, it always just plays through the default. I've tried restarting Ear Trumpet after making the change, I've tried restarting the computer after, and have restarted VoiceMeeter's audio engine, nothing seems to make a difference.
I m mainly just wondering if anyone else is experiencing anything similar to me and if is the way certain games interact with Windows' audio stack? Or maybe the game's audio output is hardcoded in a config file somewhere to look for Windows' default sound device and only hook to that?
I stream and use OBS, VB Audio's VoiceMeeter Potato/VB's Virtual Audio Cables, and Ear Trumpet. OBS is just to capture the audio and doesn't actually route anything. Ear Trumpet does the majority of my routing while VoiceMeeter essentially acts as a mixer and I/O for my Steinburg UR22C interface. Ear Trumpet routes the audio to VoiceMeeter through the virtual audio cables.
If Anyone else can replicate this or has similar issues, I'll submit it as a bug. I didn't want to submit it right away because I'm not really sure if its an issue with Ear Trumpet. Let me know your thoughts.
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