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Copy file name to clipboardExpand all lines: overrides/config/stellar_core.cfg
+62-10Lines changed: 62 additions & 10 deletions
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@@ -9,6 +9,9 @@ general {
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bugfixes {
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vanilla {
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# Fix the NPE problem that occasionally occurs with the client when the server sends a null block packet.
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B:ClientNullBlockPacket=true
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# If the NBT size is larger than the maximum size, it will display a warning message.
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# It will only take effect if LongNBTKiller is enabled.
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B:DisplayLargeNBTWarning=true
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}
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container {
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# Restricts the player from interacting with the world's blocks when the player opens any container interface (except the player inventory).
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B:ContainerInteractRestriction=false
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# A generic feature that when a player's open TileEntity GUI is uninstalled,
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# it also forces the player's open GUI to be closed.
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B:ContainerUnloadTileEntityFixes=false
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B:ItemNullifierDupeFixes=true
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}
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ebwizardry {
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# Fix an issue where Imbuement Altar could copy items using a special interact method.
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B:BlockImbuementAltarDupeFixes=true
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}
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}
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performance {
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# low FPS conditions, but potentially leads to rendering delays.
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B:AlwaysDeferChunkUpdates=false
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# (Client/Server Performance) Asynchronous loading of ItemStack's Capability to improve performance.
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# (Client/Server Performance | Experimental) Asynchronous loading of ItemStack's Capability to improve performance.
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# Conflict with CensoredASM's `delayItemStackCapabilityInit` option.
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B:AsyncItemStackCapabilityInit=true
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@@ -283,10 +294,16 @@ general {
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# (Server Performance) Modified the data structure of capturedBlockSnapshots to a LinkedList to help improve insertion and deletion performance.
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B:CapturedBlockSnapshotsImprovements=false
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# (Client/Server Performance | Experimental) Cache the TileEntity state of the IBlockState in a chunk to improve performance.
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B:ChunkTileEntityCache=false
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# (Client/Server Performance) Use long instead of BlockPos to store TileEntities, optimising memory usage and potentially improving performance.
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# Conflicts with UniversalTweaks - 'Tile Entity Map' options and StellarCore maybe overrides them.
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B:ChunkTileEntityMapImprovements=true
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# (Client/Server Performance) Improving Chunk Performance with Improved Data Structures.
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B:ChunkTileEntityQueueImprovements=true
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# (Server Performance) Improving the performance of ClassInheritanceMultiMap (up to ~40%).
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B:ClassInheritanceMultiMapImprovements=true
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@@ -308,9 +325,15 @@ general {
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# Known to be incompatible with DynamicTrees.
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B:ModelBlockStringCanonicalization=true
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# (Client/Server Performance) Improving NBTTagCompound Performance with Improved Data Structures.
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# Conflict with CensoredASM's `optimizeNBTTagCompoundBackingMap` and `nbtBackingMapStringCanonicalization` option.
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B:NBTTagCompoundMapImprovements=true
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# (Client/Server Performance) Cache constants -32768 - 32767 of NBTTagByte, NBTTagInt, NBTTagLong, NBTTagFloat, NBTTagDouble using constant pool.
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# Like IntegerCache in the JVM, improves memory usage and reduces object creation overhead.
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# Incompatible with old version of Quark (< r1.6-189), which modifies the bytecode of the NBTTag class too early.
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B:NBTPrimitiveConstantsPool=true
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# (Client/Server Performance) Improve the data structure of NBTTagCompound and NBTTagList and optimise the performance of matching, fetching and copying.
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# May conflict with other mods optimised for NBT.
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# Known to conflict with CensoredASM's `optimizeNBTTagCompoundBackingMap` and `nbtBackingMapStringCanonicalization` option.
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B:NBTTagImprovements=true
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# (Client Performance) As the configuration name says, use at your own risk.
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