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Update mods
- Advanced Backups - Better Questing Unofficial - Had Enough Items - StellarCore
1 parent a365798 commit ef9a54a

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-77
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4 files changed

+88
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CHANGELOG_v2.md

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# v2.8.9
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# v2.7.9
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## Update mods
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- Better Questing Unofficial (4.2.4 -> 4.2.5)
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- StellarCore (1.5.4 -> 1.5.13)
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- Advanced Backups (3.6.3 -> 3.6.4)
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- Better Questing Unofficial (4.2.4 -> 4.2.6)
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- Had Enough Items (4.25.5 -> 4.26.2)
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- StellarCore (1.5.4 -> 1.5.20)
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- PackagedAuto (v1.0.13.55 -> v1.0.13.56)
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- Universal Tweaks (1.12.0 -> 1.13.0)
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manifest.json

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},
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{
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"projectID": 876284,
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"fileID": 5648127,
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"fileID": 5901138,
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"required": true
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},
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{
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},
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{
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"projectID": 629629,
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"fileID": 5849559,
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"fileID": 5875712,
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"required": true
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},
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{
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},
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{
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"projectID": 557549,
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"fileID": 5815590,
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"fileID": 5906628,
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"required": true
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},
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{

overrides/config/Universal Tweaks - Bugfixes.cfg

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@@ -154,6 +154,8 @@ general {
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# Example: minecraft:minecart
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S:"[2] Entity Blacklist" <
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minecraft:minecart
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pixelmon:empty_pokeball
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pixelmon:occupied_pokeball
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>
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}
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# Fixes the spectator menu not showing player skins
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B:"Spectator Menu"=true
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}
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world {

overrides/config/stellar_core.cfg

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@@ -45,11 +45,11 @@ general {
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advancedrocketry {
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# Fix the NPE problem that occasionally occurs with BiomeChanger.
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B:ItemBiomeChanger=false
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B:ItemBiomeChanger=true
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# When the planetDefs.xml file is corrupted, make it regenerate the file instead of letting it damn near crash.
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# This is usually only a problem if the game process is unexpectedly exited, and the file is usually unrecoverable without a backup.
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B:PreventDimensionManagerCrash=false
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B:PreventDimensionManagerCrash=true
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}
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ancientspellcraft {
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B:CraftingInjectorFixes=true
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}
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ebwizardry {
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# Fix an issue where Imbuement Altar could copy items using a special interact method.
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B:BlockImbuementAltarDupeFixes=true
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}
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enderioconduits {
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# A somewhat disruptive feature fix that modifies some of the way item conduits work,
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# allowing some special cases to store extracted items inside the conduit,
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B:ItemConduitItemStackCache=false
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}
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enderutilities {
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# Fix an issue where HandyBag sometimes picking up items would cause them to be duplicated,
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# with the side effect that the player's item bar would no longer be populated when picking up matching items.
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B:ItemHandyBagDupeFixes=true
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# Fix an issue where Nullifier sometimes picking up items would cause them to be duplicated,
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# with the side effect that the player's item bar would no longer be populated when picking up matching items.
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B:ItemNullifierDupeFixes=true
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}
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extrabotany {
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# Prevents the Mana Liquefaction Device from storing far more liquid magic than it is set to store.
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B:TileManaLiquefactionFixes=true
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B:ContainerSatchelFilterFixes=true
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}
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enderutilities {
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# Fix an issue where HandyBag sometimes picking up items would cause them to be duplicated,
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# with the side effect that the player's item bar would no longer be populated when picking up matching items.
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B:ItemHandyBagDupeFixes=true
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# Fix an issue where Nullifier sometimes picking up items would cause them to be duplicated,
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# with the side effect that the player's item bar would no longer be populated when picking up matching items.
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B:ItemNullifierDupeFixes=true
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}
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ebwizardry {
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# Fix an issue where Imbuement Altar could copy items using a special interact method.
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B:BlockImbuementAltarDupeFixes=true
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}
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}
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performance {
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# (Client/Server Performance) Cache constants -32768 - 32767 of NBTTagByte, NBTTagInt, NBTTagLong, NBTTagFloat, NBTTagDouble using constant pool.
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# Like IntegerCache in the JVM, improves memory usage and reduces object creation overhead.
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# Note: Some mods may not comply with the specification causing NBTBase to be loaded prematurely, so there may be a higher probability of problems with this feature.
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# Incompatible with old version of Quark (< r1.6-189), which modifies the bytecode of the NBTTag class too early.
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B:NBTPrimitiveConstantsPool=true
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# (Client Performance) Caches the state of existence of each resource file in the ResourcePack,
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# improve the speed of model loading, if you encounter the game can not be loaded or display anomaly, turn off this option.
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B:ResourceExistStateCache=false
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B:ResourceExistStateCache=true
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# (Client/Server Performance) Deduplicate internal strings of ResourceLocation to reduce memory usage.
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# When installed with CensoredASM, turn off the `resourceLocationCanonicalization` feature of CensoredASM.
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# helping to improve the computer freezing problem at game startup, but potentially causing the game to take longer to load.
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B:ASMDataTableCPUUsageImprovements=false
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# (Client/Server Performance) Improved performance of ASMModParser in parsing bytecode, improved startup speed (~1 ~ 5 seconds).
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B:ASMModParserImprovements=true
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# (Client/Server Performance) ChunkManager optimisation, improves performance in more player environments.
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B:ChunkManager=true
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B:UnpackedBakedQuadVertexDataCanonicalization=false
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}
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astralsorcery {
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# (Server Performance) Add optional updates to the block to improve network bandwidth usage.
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B:TileNetworkSkyboundImprovements=true
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}
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avaritia {
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# (Client / Server Performance) Speed up recipe loading with parallel loading.
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B:AvaritiaRecipeManagerImprovements=true
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B:TrailManagerAsync=true
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}
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enderutilities {
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# (Server Performance) Improvements to the way UtilItemModular loads items to slightly improve performance.
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B:UtilItemModularImprovements=true
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}
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extrabotany {
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# (Client/Server Performance) Block them from doing network operations in the main thread.
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B:PersistentVariableHandlerAsync=true
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# Only works if SparkEntityImprovements is enabled.
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# Min: 2
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# Max: 60
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I:SparkMaxWorkDelay=10
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I:SparkMaxWorkDelay=20
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469483
# (Server Performance) Improvements to the way Alf Portals work to slightly improve performance.
470484
B:alfPortalImprovements=true
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B:TileConduitBundleImprovements=true
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}
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fluxnetworks {
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# (Server Performance) Removing the secondary judgement of energy transfer may help improve performance.
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B:ConnectionTransferImprovements=true
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# (Server Performance | Experimental) Rewriting the flux network calculation logic to improve performance using multithreading.
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B:ParallelNetworkCalculation=false
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}
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ftblib {
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# (Server Performance) Improved some of the judgments so that it doesn't consume a lot of time sending network packets.
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B:InvUtilsForceUpdateImprovements=true
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B:HUDFramebuffer=false
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}
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immersiveengineering {
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# (Server Performance) Blocking the IE Mechanical Block from triggering a full block update when transferring energy may improve performance.
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# But if strange block states appear try turning off this option.
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B:EnergyTransferNoUpdate=true
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}
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libnine {
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# (Client Performance) Cache the result of L9Models#isOfType to improve game loading speed.
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# This feature requires Vanilla#ResourceExistStateCache option.
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B:L9ModelsIsOfTypeCache=true
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}
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mekanism {
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# (Server Performance) Performance improvements on data structures.
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# MEKCEu already includes this feature, so installing MEKCEu will automatically disable it.
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B:PipeUtilsImprovements=true
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}
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nuclearcraftoverhauled {
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# (Server Performance) Improvements search performance of basic recipes.
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# Requires disable processor.smart_processor_input option at nuclearcraft.cfg.
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B:BasicRecipeSearchImprovements=true
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}
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tconstruct {
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# (Server Performance) Improvements in the search performance of Basin Casing recipes.
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B:BasinCastingRecipeSearchImprovements=true
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I:TileSmelteryMaxAlloyRecipePerTick=5
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}
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636-
astralsorcery {
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# (Server Performance) Add optional updates to the block to improve network bandwidth usage.
638-
B:TileNetworkSkyboundImprovements=true
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}
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641-
enderutilities {
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# (Server Performance) Improvements to the way UtilItemModular loads items to slightly improve performance.
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B:UtilItemModularImprovements=true
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}
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fluxnetworks {
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# (Server Performance) Removing the secondary judgement of energy transfer may help improve performance.
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B:ConnectionTransferImprovements=true
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650-
# (Server Performance | Experimental) Rewriting the flux network calculation logic to improve performance using multithreading.
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B:ParallelNetworkCalculation=false
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}
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immersiveengineering {
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# (Server Performance) Blocking the IE Mechanical Block from triggering a full block update when transferring energy may improve performance.
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# But if strange block states appear try turning off this option.
657-
B:EnergyTransferNoUpdate=true
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}
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libnine {
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# (Client Performance) Cache the result of L9Models#isOfType to improve game loading speed.
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# This feature requires Vanilla#ResourceExistStateCache option.
663-
B:L9ModelsIsOfTypeCache=true
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}
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touhoulittlemaid {
667677
# (Client Performance) Enable model data Canonicalization to improve TLM model memory usage.
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B:modelDataCanonicalization=true
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B:texturedQuadFloatCanonicalization=true
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}
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674-
nuclearcraftoverhauled {
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# (Server Performance) Improvements search performance of basic recipes.
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# Requires disable processor.smart_processor_input option at nuclearcraft.cfg.
677-
B:BasicRecipeSearchImprovements=true
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}
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680684
}
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682686
features {
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hellfirepvp.astralsorcery.common.entities.EntityFlare
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hellfirepvp.astralsorcery.common.entities.EntityLiquidSpark
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mekanism.weapons.common.entity.EntityMekaArrow
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net.lrsoft.mets.entity.EntityGunBullet
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net.lrsoft.mets.entity.EntityHyperGunBullet
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net.lrsoft.mets.entity.EntityPlasmaBullet
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net.lrsoft.mets.entity.EntityTachyonBullet
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net.minecraft.entity.projectile.EntitySpectralArrow
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thundr.redstonerepository.entity.projectile.EntityArrowGelid
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xyz.phanta.tconevo.entity.EntityMagicMissile
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B:DisableCosmeticRecipe=false
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}
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ebwizardry {
761+
# Prevents the WizardSpell loot from logging to the server console when it's casted.
762+
B:PreventWizardSpellLogSpam=false
763+
}
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752765
enderioconduits {
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# If you're really tired of all this useless logging, set it to true (filter only the no side effects section).
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B:PrevEnderLiquidConduitNetworkLogSpam=true
755768
}
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fluxnetworks {
771+
# (Server) Make FluxNetworks to generate a random int uid for each network, instead of using the self-incrementing ID.
772+
B:RandomNetworkUniqueID=false
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}
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757775
ic2 {
758776
# A highly intrusive feature that makes the IC2 and most of its Addon mod's power items no longer use the endurance value to
759777
# display power, but instead use a special display, a feature that disables the endurance value and helps automate the crafting.
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780798
B:TOPSupport=true
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modularrouters {
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# (Client) Automatically enable the ECO mode for new routers.
803+
B:RouterECOModeByDefault=true
804+
}
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nuclearcraftoverhauled {
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# Completely disable NuclearCraft: Overhauled's radiation system if you really don't want to see them in every item's NBT, haha.
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B:DisableRadiationCapability=false
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803826
B:RemoveEfficientEnergyCostEnchantment=false
804827
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ebwizardry {
807-
# Prevents the WizardSpell loot from logging to the server console when it's casted.
808-
B:PreventWizardSpellLogSpam=false
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}
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811-
fluxnetworks {
812-
# (Server) Make FluxNetworks to generate a random int uid for each network, instead of using the self-incrementing ID.
813-
B:RandomNetworkUniqueID=false
814-
}
815-
816-
modularrouters {
817-
# (Client) Automatically enable the ECO mode for new routers.
818-
B:RouterECOModeByDefault=true
819-
}
820-
821829
}
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}

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