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Merge pull request #8 from mike1072/master
Add Mod Packaging Info
2 parents ba261ac + aaeed0a commit 0627216

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-87
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.gitignore

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*.7z
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*.rar
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*.zip
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*.tar.gz
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*.exe
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!iconv.exe
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!oggdec.exe
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!tisunpack.exe
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!TobExLoader.exe

package_mod.bat

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@echo off
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setlocal
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REM /* this initializes the values for the different variables referenced in compatible_games */
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call "%~dp0..\ModPackaging\utilities\ie_games.bat"
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REM /* MODIFY: set the values of the 3 variables below to reflect the current mod version */
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set "mod_name=Widescreen Mod"
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set mod_version=v3.07
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set mod_folder=widescreen
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REM /* MODIFY: list here which IE games the mod is compatible with, from this list of possibilities: */
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REM /* %bg1%, %bg2%, %bgt%, %tutu%, %bgee%, %bgiiee%, %iwd1%, %iwdee%, %iwd2%, %iwd2ee%, %iwd-in-bg2%, %pst%, %pstee% */
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set "compatible_games=%bg1%, %bg2%, %bgt%, %tutu%, %iwd1%, %iwd2%, %iwd-in-bg2%, or %pst%"
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REM /* MODIFY: these variables have sensible default values but they may need to be tweaked to match your particular mod */
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REM /* the ico_folder is where your .ico files are stored, which is usually the mod's backup or style folder */
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REM /* the audio_folder is where your sox and oggdec.exe utilities are stored (leave alone if you have no audio) */
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REM /* the tispack_folder is the root directory that contains the win32, osx, and unix subfolders where your tisunpack utilities are stored (leave alone if you have no tilesets) */
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REM /* the iconv_folder is where your iconv.exe utility is stored (leave alone if you are not converting charsets for BGEE) */
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REM /* the mod_readme link should point to the online readme and work fine as-is if the mod uses the standard G3 naming scheme */
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set ico_folder=%mod_folder%\style
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set audio_folder=%mod_folder%\audio
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set tispack_folder=%mod_folder%\tiz
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set iconv_folder=%mod_folder%\languages\iconv
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set mod_readme=http://www.gibberlings3.net/readmes/readme-%mod_folder%.html
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REM /* MODIFY: if you don't need to build a specific package, you can disable it by setting the appropriate variable below to 0 */
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set build_windows=1
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set build_osx=0
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set build_linux=1
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REM /* MODIFY: if you want to avoid making filenames lowercase, you can disable that by setting the variable below to 0 */
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set lowercase_filenames=0
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REM /* this performs the actual packaging */
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call "%~dp0..\ModPackaging\utilities\complete_packaging.bat"
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endlocal

widescreen/backup/g3.ico

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widescreen/backup/g3readme.css

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widescreen/desktop.ini

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[.ShellClassInfo]
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IconFile=backup\g3.ico
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IconIndex=0
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IconResource=style\g3.ico,0

widescreen/libsmall/patch_are.tpa

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whichMax = i
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END
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END
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PATCH_IF (xMaxWed - 3) * 64 < biggerX || (yMaxWed - 3) * 64 < biggerY && overlay_cnt > 0 THEN BEGIN
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PATCH_IF ((xMaxWed - 3) * 64 < biggerX || (yMaxWed - 3) * 64 < biggerY) && overlay_cnt > 0 THEN BEGIN
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READ_ASCII overlay_off + whichMax * 0x18 + 4 tisFile
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INNER_ACTION BEGIN
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APPEND_OUTER ~widescreen/areas~ ~%SOURCE_RES% %xMaxWed% %yMaxWed% %tisFile%~

widescreen/readme-widescreen-french.html

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<head>
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<title>Modification écran large (Widescreen) pour HoW, IWD2, PST, TotSC, SoA et ToB</title>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" href="backup/g3readme.css" type="text/css" />
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<link href="backup/g3.ico" rel="icon" type="image/bmp" />
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<link rel="stylesheet" href="style/g3readme.css" type="text/css" />
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<link href="style/g3icon.ico" rel="icon" type="image/bmp" />
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</head>
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<body>
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<h1>Mod Widescreen pour <acronym title="Planescape: Torment">Ps:T</acronym>,

widescreen/readme-widescreen-spanish.html

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<head>
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<title>Modificación de pantalla panorámica para HoW, IWD2, PST, TotSC, SoA y ToB</title>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" href="backup/g3readme.css" type="text/css" />
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<link href="backup/g3.ico" rel="icon" type="image/bmp" />
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<link rel="stylesheet" href="style/g3readme.css" type="text/css" />
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<link href="style/g3icon.ico" rel="icon" type="image/bmp" />
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</head>
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<body>
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<h1>Widescreen Mod para <acronym title="Planescape: Torment">Ps:T</acronym>, <acronym title="Baldur's Gate con Tales of the Sword Coast">BG

widescreen/readme-widescreen.html

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<head>
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<title>Widescreen modification for HoW, IWD2, PST, TotSC, SoA and ToB</title>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" href="backup/g3readme.css" type="text/css" />
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<link href="backup/g3.ico" rel="icon" type="image/bmp" />
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<link rel="stylesheet" href="style/g3readme.css" type="text/css" />
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<link href="style/g3icon.ico" rel="icon" type="image/bmp" />
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</head>
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<body>
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<h1>Widescreen mod for <acronym title="Planescape: Torment">Ps:T</acronym>, <acronym title="Baldur's Gate with Tales of the Sword Coast">BG
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<p><a href="ma&#x69;lt&#111;&#58;&#x74;&#x68;&#101;b&#x69;&#103;&#x67;&#x40;&#x73;&#x70;e&#x6c;&#x6c;&#x68;&#111;&#108;&#100;&#115;&#x74;ud&#x69;o&#x73;.&#110;e&#x74;?s&#x75;b&#x6a;&#101;&#99;t=&#87;&#x69;d&#101;&#115;&#99;&#114;ee&#x6e;%20&#77;&#x6f;d">the
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bigg</a> created this mod. You can find out more about Widescreen mod by
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visiting the <a href="http://gibberlings3.net/forums/index.php?showforum=136">Widescreen
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forum</a> or her <a href="http://www.gibberlings3.net/widescreen/">project
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forum</a> or the <a href="http://www.gibberlings3.net/widescreen/">project
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page</a>. Visit the <a href="http://gibberlings3.net/forums/">Gibberlings
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Three Forums</a> for information on this and any other Gibberlings Three
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mods on which we may be working.</p>

widescreen/style/g3.ico

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