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Releases: Haizlbliek/FloodForge

Alpha 1.3.3

20 Dec 16:40
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Added selection

Full Changelog: v1.3.2...v1.3.3

Alpha 1.3.2

12 Dec 20:42
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  • Room connections new use shortcut entrances rather than room exits
  • Menuitem buttons are properly positioned when text changes

Full Changelog: v1.3.1...v1.3.2

Alpha 1.3.1

12 Dec 19:06
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Added room tags!

Full Changelog: v1.3...v1.3.1

Alpha 1.3

12 Dec 18:36
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  • Fixed a major crash
  • Room Details / Debug Information shown in bottom left corner when hovering a room
  • Adding multiple rooms support
  • Hidden rooms
  • Room position snapping

Full Changelog: v1.2.1...v1.3

Alpha 1.2.1

02 Dec 16:55
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Bugs

  • Changed math constants to only add if needed.
  • Missing water data in a level no longer causes problems.

Full Changelog: v1.2...v1.2.1

Alpha 1.2

01 Dec 23:06
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Updated

  • Popups are draggable
  • Building works on Linux
  • Removed the need for GTK on Linux
  • No longer renders in immediate mode (allows for older computers to run FloodForge)

New

  • Filesystem popups no longer use Windows API
  • Room images are "cached" for better performance.

Bugs

  • Fixed a problem where room names are based on the file contents instead of the file name

Full Changelog: v1.1.1...v1.2

Alpha 1.1.1

29 Nov 23:24
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Quick bug fixes

Changes:

  • Minimizing FloodForge no longer causes rooms to disappear.
  • Capitalization differences for the map_xx.txt and properties.txt file no longer cause problems.

Full Changelog: v1.1...v1.1.1

Alpha 1.1

29 Nov 22:34
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New

  • Subregions
  • Custom Themes
  • Colour rooms by Layer or Subregion

Changed

  • World files no longer lose data on export
  • Connections are now constant sized so they don't disappear when zooming far out
  • Popups no longer stack in weird ways

Full Changelog: v1.0...v1.1

Alpha 1.0

15 Nov 18:08
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FloodForge Alpha 1.0 is released!

It comes with the bare minimum features to be usable.

Features

  • Importing worlds from world_xx.txt and map_xx.txt files.
  • Exporting and rendering worlds accurately.
  • Adding, removing, connecting, and disconnecting rooms.
  • Layers