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Derive light and sight based on condition #42

@Jagusti

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@Jagusti

Preset sight or light option depending on condition, in the following priority:

  • Blinded vision = Blinded
  • Unconscious: vision =No Vision
  • Ablaze: light = Ablaze

Apply Blinded or Unconscious in preference to Dark Vision or Night Vision (see #41).

Prompt for vision update when condition is updated, even if Token Vision & Light dialog is not open.

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