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Tweaked: CHANGELOG.md
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CHANGELOG.md

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# Change Log
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## [1.9.4] The "I absolutely did NOT forget about this extension's existence" update
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- Added: support for "#region" blocks, due to GZDoom handling those
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- Added: support for "// region" and "// #region" comments blocks
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- Fixed: How the strings handled escaping sequences
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- Fixed: DECORATE aliased to ACS in the language selection menu, for some reason.
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- Fixed: char strings handled like normal strings
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- Fixed: "<" and ">" signs being threated as brackets even when used as operators
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## [1.9.3] The "Ternary" update
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- Fixed: broken decimal point identification
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- Fixed: `:` character making everything after it a class (even if they weren't)
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- Added: `?` to the operators list
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- Added: `?` to the operators' list
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## [1.9.2] The "time goes on, but I'm still lazy" update
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- Fixed: `NULL` was seen as a constant instead of a keyword (like `null` does)
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- Enhancing classes detection in `default` ([link](https://github.com/PROPHESSOR/GZDoom-Extension-VSCode/pull/7))
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## [1.9.0] The "back to the roots" update
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- Deleted any trace of javascript, again.
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- Deleted any trace of JavaScript. Again.
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- Added syntax highlighting support for most [Special Lumps](https://zdoom.org/wiki/Special_lumps)
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## [1.8.3] The "Bundler" update
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- Extension weights almost 13 MB less.
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## [1.8.2] The "ZScript on the GO" update
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- Restarted the project, again.
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- Restarted the project. Again.
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- Now the extension runs on the web version of vscode
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## [1.8.0] The "Annother Rewrite" update
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- Rewrote the whole thing for not murdering "VSCode & Co." with huge files (LOC > 1000) and to look actually decent
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- Sneak peek for auto-complete (working this time, I swear: you can even try it if you know how compile this mess)
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- Sneak peek for auto-complete (working this time, I swear: you can even try it if you know how to compile this mess)
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- Some other fixes (and bugs) I forgot during the rewrite.
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## [1.7.6] The "Classed4Nobody" update
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## [1.6.1] The "Comments have value" update
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- Added comments support for file parsing (I'm gonna need it for context support)
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- Added comments support for file parsing (I'm going to need it for context support)
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- Added types for contextes (is it a class? An enum? A struct? ...)
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- Microfixes around the place
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- A little peek to what to do next (maybe)
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- A little peek at what to do next (maybe)
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## [1.6.0] The "Kaptain can't program" update
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- Small fixes about folding in both ZScript and ACS
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- Really broken "open and closed curly brackets" checking, for your class/enum/structs making pleasure.
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- Really broken "open and closed curly brackets" checking for your class/enum/structs making pleasure.
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- Soon™ to come.
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## [1.5.0] The "Script Types" update
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- Fixed "states" block ending, as they can have "anonymous functions inside"
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- Upgraded performance thanks to some regex magic!
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- Updated class highlighting (example 2)
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- Fixed the `default` and `states` blocks detection, again. (They won't be found in comments anymore)
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- Fixed the `default` and `states` blocks detection, again. (They won't be found in comments any more)
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- Fixed `default` blocks getting called `decorate` blocks in the token view
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- Removed a lot of hardcoded stuff
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- Changed highlighting type from `class` to `tag` for `Default` blocks' attributes
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- Changed the highlighting type from `class` to `tag` for `Default` blocks' attributes
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- Added enum support (example 3, but was it really required?)
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Examples:

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