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api/BlazerTech.CharacterManagement.Characters.CharacterTypeBaseSO.html

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<h1 id="BlazerTech_CharacterManagement_Characters_CharacterTypeBaseSO" data-uid="BlazerTech.CharacterManagement.Characters.CharacterTypeBaseSO" class="text-break">
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Class CharacterTypeBaseSO <a class="header-action link-secondary" title="View source" href="https://github.com/Legendaryswordsman2/BlazerTech-Character-Management-System/blob/main/Assets/BlazerTech Character Management System/Scripts/Scriptable Objects/Character Types/CharacterTypeBaseSO.cs/#L6"><i class="bi bi-code-slash"></i></a>
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Class CharacterTypeBaseSO <a class="header-action link-secondary" title="View source" href="https://github.com/Legendaryswordsman2/BlazerTech-Character-Management-System/blob/main/Assets/BlazerTech Character Management System/Scripts/Scriptable Objects/Character Types/CharacterTypeBaseSO.cs/#L11"><i class="bi bi-code-slash"></i></a>
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<h3 id="BlazerTech_CharacterManagement_Characters_CharacterTypeBaseSO_BaseSpritesheet" data-uid="BlazerTech.CharacterManagement.Characters.CharacterTypeBaseSO.BaseSpritesheet">
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BaseSpritesheet
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<a class="header-action link-secondary" title="View source" href="https://github.com/Legendaryswordsman2/BlazerTech-Character-Management-System/blob/main/Assets/BlazerTech Character Management System/Scripts/Scriptable Objects/Character Types/CharacterTypeBaseSO.cs/#L11"><i class="bi bi-code-slash"></i></a>
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<a class="header-action link-secondary" title="View source" href="https://github.com/Legendaryswordsman2/BlazerTech-Character-Management-System/blob/main/Assets/BlazerTech Character Management System/Scripts/Scriptable Objects/Character Types/CharacterTypeBaseSO.cs/#L24"><i class="bi bi-code-slash"></i></a>
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</h3>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 summary"><p>Defines the <strong>required base sprite sheet</strong> for the character type.<br>
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Set this spritesheets <strong><code>Sprite Mode</code></strong> to <strong><code>Multiple</code></strong> and slice it. Whenever this character is used the sprites in the <code>BaseSpritesheet</code> will be used and a shader will then override them with the finalized character.
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Character spritesheets with mismatched dimensions will be rejected when validated.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h3 id="BlazerTech_CharacterManagement_Characters_CharacterTypeBaseSO_CharacterController" data-uid="BlazerTech.CharacterManagement.Characters.CharacterTypeBaseSO.CharacterController">
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CharacterController
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<a class="header-action link-secondary" title="View source" href="https://github.com/Legendaryswordsman2/BlazerTech-Character-Management-System/blob/main/Assets/BlazerTech Character Management System/Scripts/Scriptable Objects/Character Types/CharacterTypeBaseSO.cs/#L14"><i class="bi bi-code-slash"></i></a>
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<a class="header-action link-secondary" title="View source" href="https://github.com/Legendaryswordsman2/BlazerTech-Character-Management-System/blob/main/Assets/BlazerTech Character Management System/Scripts/Scriptable Objects/Character Types/CharacterTypeBaseSO.cs/#L31"><i class="bi bi-code-slash"></i></a>
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</h3>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 summary"><p>The animator controller asset assigned to characters of this type.<br>
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Animations inside this controller should use sprites in the <a class="xref" href="BlazerTech.CharacterManagement.Characters.CharacterTypeBaseSO.html#BlazerTech_CharacterManagement_Characters_CharacterTypeBaseSO_BaseSpritesheet">BaseSpritesheet</a>.</p>
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</div>
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<h3 id="BlazerTech_CharacterManagement_Characters_CharacterTypeBaseSO_CharacterTypeID" data-uid="BlazerTech.CharacterManagement.Characters.CharacterTypeBaseSO.CharacterTypeID">
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CharacterTypeID
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<a class="header-action link-secondary" title="View source" href="https://github.com/Legendaryswordsman2/BlazerTech-Character-Management-System/blob/main/Assets/BlazerTech Character Management System/Scripts/Scriptable Objects/Character Types/CharacterTypeBaseSO.cs/#L8"><i class="bi bi-code-slash"></i></a>
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<a class="header-action link-secondary" title="View source" href="https://github.com/Legendaryswordsman2/BlazerTech-Character-Management-System/blob/main/Assets/BlazerTech Character Management System/Scripts/Scriptable Objects/Character Types/CharacterTypeBaseSO.cs/#L16"><i class="bi bi-code-slash"></i></a>
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<div class="markdown level1 summary"><p>A <strong>unique identifier</strong> used to reference this character type. <strong>Must be unique</strong> across all character types.</p>
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</div>
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<h3 id="BlazerTech_CharacterManagement_Characters_CharacterTypeBaseSO_IsValidCharacterSpriteSheet_UnityEngine_Sprite_" data-uid="BlazerTech.CharacterManagement.Characters.CharacterTypeBaseSO.IsValidCharacterSpriteSheet(UnityEngine.Sprite)">
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IsValidCharacterSpriteSheet(Sprite)
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<a class="header-action link-secondary" title="View source" href="https://github.com/Legendaryswordsman2/BlazerTech-Character-Management-System/blob/main/Assets/BlazerTech Character Management System/Scripts/Scriptable Objects/Character Types/CharacterTypeBaseSO.cs/#L23"><i class="bi bi-code-slash"></i></a>
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<a class="header-action link-secondary" title="View source" href="https://github.com/Legendaryswordsman2/BlazerTech-Character-Management-System/blob/main/Assets/BlazerTech Character Management System/Scripts/Scriptable Objects/Character Types/CharacterTypeBaseSO.cs/#L39"><i class="bi bi-code-slash"></i></a>
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<div class="markdown level1 summary"><p>Returns true if the sprite fits the conditions for the Character Type</p>
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<div class="contribution d-print-none">
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<a href="https://github.com/Legendaryswordsman2/BlazerTech-Character-Management-System/blob/main/Assets/BlazerTech Character Management System/Scripts/Scriptable Objects/Character Types/CharacterTypeBaseSO.cs/#L6" class="edit-link">Edit this page</a>
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<a href="https://github.com/Legendaryswordsman2/BlazerTech-Character-Management-System/blob/main/Assets/BlazerTech Character Management System/Scripts/Scriptable Objects/Character Types/CharacterTypeBaseSO.cs/#L11" class="edit-link">Edit this page</a>
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api/BlazerTech.CharacterManagement.Characters.EquippedCharacterPiece.html

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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta name="title" content="Class EquippedCharacterPiece | BlazerTech Character Management System ">
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<meta name="description" content="A wrapper for . used as a list in">
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<meta name="description" content="A wrapper for . used as a list in .">
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<link rel="icon" href="../favicon.ico">
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<dl><dt>Assembly</dt><dd>Assembly-CSharp.dll</dd></dl>
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<div class="markdown summary"><p>A wrapper for <a class="xref" href="BlazerTech.CharacterManagement.Characters.CharacterPieceDefinition.html">CharacterPieceDefinition</a>. used as a list in <a class="xref" href="BlazerTech.CharacterManagement.Characters.LayeredCharacter.html">LayeredCharacter</a></p>
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<div class="markdown summary"><p>A wrapper for <a class="xref" href="BlazerTech.CharacterManagement.Characters.CharacterPieceDefinition.html">CharacterPieceDefinition</a>. used as a list in <a class="xref" href="BlazerTech.CharacterManagement.Characters.LayeredCharacter.html">LayeredCharacter</a>.</p>
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api/BlazerTech.CharacterManagement.Characters.html

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<dt><a class="xref" href="BlazerTech.CharacterManagement.Characters.EquippedCharacterPiece.html">EquippedCharacterPiece</a></dt>
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<dd><p>A wrapper for <a class="xref" href="BlazerTech.CharacterManagement.Characters.CharacterPieceDefinition.html">CharacterPieceDefinition</a>. used as a list in <a class="xref" href="BlazerTech.CharacterManagement.Characters.LayeredCharacter.html">LayeredCharacter</a></p>
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<dd><p>A wrapper for <a class="xref" href="BlazerTech.CharacterManagement.Characters.CharacterPieceDefinition.html">CharacterPieceDefinition</a>. used as a list in <a class="xref" href="BlazerTech.CharacterManagement.Characters.LayeredCharacter.html">LayeredCharacter</a>.</p>
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Character Creator | BlazerTech Character Management System </title>
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta name="title" content="Character Creator | BlazerTech Character Management System ">
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<link rel="icon" href="../../favicon.ico">
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<link rel="stylesheet" href="../../public/docfx.min.css">
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<meta name="docfx:navrel" content="../../toc.html">
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<meta name="docfx:tocrel" content="../toc.html">
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<meta name="docfx:rel" content="../../">
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<meta name="docfx:docurl" content="https://github.com/Legendaryswordsman2/BT-Character-Management-System-Docs/blob/main/docs/Essentials/character-creator.md/#L1">
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<meta name="loc:inThisArticle" content="In this article">
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<meta name="loc:searchResultsCount" content="{count} results for &quot;{query}&quot;">
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<meta name="loc:searchNoResults" content="No results for &quot;{query}&quot;">
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<meta name="loc:tocFilter" content="Filter by title">
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<meta name="loc:nextArticle" content="Next">
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<meta name="loc:prevArticle" content="Previous">
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<meta name="loc:themeLight" content="Light">
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<meta name="loc:themeDark" content="Dark">
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<meta name="loc:themeAuto" content="Auto">
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<meta name="loc:changeTheme" content="Change theme">
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<meta name="loc:copy" content="Copy">
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<meta name="loc:downloadPdf" content="Download PDF">
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<script type="module" src="./../../public/docfx.min.js"></script>
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<script>
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const theme = localStorage.getItem('theme') || 'auto'
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document.documentElement.setAttribute('data-bs-theme', theme === 'auto' ? (window.matchMedia('(prefers-color-scheme: dark)').matches ? 'dark' : 'light') : theme)
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</script>
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<body class="tex2jax_ignore" data-layout="" data-yaml-mime="">
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<header class="bg-body border-bottom">
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<nav id="autocollapse" class="navbar navbar-expand-md" role="navigation">
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<div class="container-xxl flex-nowrap">
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<a class="navbar-brand" href="../../index.html">
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<img id="logo" class="svg" src="../../logo.svg" alt="BlazerTech Character Management System">
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BlazerTech Character Management System
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</a>
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<button class="btn btn-lg d-md-none border-0" type="button" data-bs-toggle="collapse" data-bs-target="#navpanel" aria-controls="navpanel" aria-expanded="false" aria-label="Toggle navigation">
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<div class="collapse navbar-collapse" id="navpanel">
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<input class="form-control" id="search-query" type="search" disabled placeholder="Search" autocomplete="off" aria-label="Search">
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</form>
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<main class="container-xxl">
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<div class="offcanvas-md offcanvas-start" tabindex="-1" id="tocOffcanvas" aria-labelledby="tocOffcanvasLabel">
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<div class="offcanvas-header">
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<h5 class="offcanvas-title" id="tocOffcanvasLabel">Table of Contents</h5>
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<button type="button" class="btn-close" data-bs-dismiss="offcanvas" data-bs-target="#tocOffcanvas" aria-label="Close"></button>
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<nav class="toc" id="toc"></nav>
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<button class="btn btn-lg border-0 d-md-none" type="button" data-bs-toggle="offcanvas" data-bs-target="#tocOffcanvas" aria-controls="tocOffcanvas" aria-expanded="false" aria-label="Show table of contents">
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<i class="bi bi-list"></i>
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<nav id="breadcrumb"></nav>
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<article data-uid="character-creator">
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<h1 id="character-creator">Character Creator</h1>
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</article>
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<div class="contribution d-print-none">
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<a href="https://github.com/Legendaryswordsman2/BT-Character-Management-System-Docs/blob/main/docs/Essentials/character-creator.md/#L1" class="edit-link">Edit this page</a>
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<div class="container-xxl search-results" id="search-results"></div>
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<span>Made with <a href="https://dotnet.github.io/docfx">docfx</a></span>
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docs/character-types.html

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<h1 id="character-types">Character Types</h1>
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<p>Character Types are <a href="https://docs.unity3d.com/6000.0/Documentation/Manual/class-ScriptableObject.html">Scriptable Objects</a> that define core aspects of a character. They are the heart of the Character Management System.</p>

docs/getting-started/basic-concepts.html

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<h1 id="basic-concepts">Basic Concepts</h1>
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<h2 id="character-types">Character Types</h2>
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<p><a class="xref" href="../character-types.html">Read More → Character Types</a></p>
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<p>A character type define how the character works. There are two types of character types:</p>
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<h3 id="1-unified-character-type">1. Unified Character Type</h3>
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<p>Each character uses a single spritesheet containing the fully assembled character. No runtime customization is possible.</p>
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<ul>
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<li><strong>Use Case:</strong> Characters with fixed, pre-set appearances.</li>
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<li><strong>Example:</strong> Simplistic characters where their appearance is pre-determined and won't need to be changed.</li>
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</ul>
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<p><a href="unified-character-type.md">Read More → Unified Character Type</a></p>
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<hr>
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<h3 id="2-layered-character-type">2. Layered Character Type</h3>
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<p>A set of separate spritesheets, each containing one visual layer of the character.</p>
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<ul>
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<li><strong>Use Case:</strong> Customizable player characters or dynamically generated NPCs.</li>
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<li><strong>Example:</strong> Body, Outfit, Hairstyle, Accessory</li>
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</ul>
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<p><a href="layered-character-type.md">Read More → Layered Character Type</a></p>
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<hr>
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<h2 id="character-creator">Character Creator</h2>
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<p>A fully modular Character Creation Menu System for layered characters. Easily implement your own Character Creation Menu by adding pre-made scripts and prefabs.</p>
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<h3 id="use-case-examples">Use-case Examples</h3>
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<h4 id="1-customizable-player-character">1. Customizable Player Character</h4>
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<p>The Character Creation Menu can be easily setup for a single character such as the player character. Once made it can easily be used anywhere in-game.</p>
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<h4 id="2-customizing-a-list-of-characters">2. Customizing a List of Characters</h4>
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<p>Pre-created lists of charactes can be edited one by one.
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Or a dynamic list can be used and allow the player to create, edit and delete characters at any time.</p>
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<hr>
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<h3 id="customizability">Customizability:</h3>
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<ul>
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<li><strong>Character Piece Selectors</strong> - Dropdowns, Carousel Selectors, Tabs, etc.</li>
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<li><strong>Character Preview</strong> - Static, Animated, Change Animations, Rotate Character.</li>
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<li><strong>History</strong> - all changes are recorded and can be shown as text or image snapshots. Clicking an entry will revert to that snapshot.</li>
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<li><strong>Character Randomization</strong> - Randomize the entire character or specific layers.</li>
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<li><strong>Character Name Field</strong> - Optional.</li>
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</ul>
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<p><a class="xref" href="../Essentials/character-creator.html">Read More → Character Creator</a></p>
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