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+346
-16
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7 files changed

+346
-16
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Assets/Images.meta

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Assets/Images/UnnamedGamesLogo.png

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Assets/Images/UnnamedGamesLogo.png.meta

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Assets/Prefab/FrameContainer.prefab

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@@ -35,8 +35,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 249.80518, y: 0}
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m_SizeDelta: {x: 174.7302, y: 1080}
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m_AnchoredPosition: {x: 210.17981, y: 0}
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m_SizeDelta: {x: 95.4795, y: 1080}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1419467691159650956
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MonoBehaviour:
@@ -86,10 +86,10 @@ RectTransform:
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m_Children: []
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m_Father: {fileID: 3279877053630966578}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 0.0012035, y: 0}
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m_SizeDelta: {x: 174.73, y: 50}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 50}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!222 &5758392962089962730
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CanvasRenderer:
@@ -119,7 +119,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: Number
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m_text: 5
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
@@ -231,7 +231,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7311555389612871867}
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m_Enabled: 0
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 59f8146938fff824cb5fd77236b75775, type: 3}
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m_Name:

Assets/Scenes/FIFO.unity

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@@ -1053,8 +1053,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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currentRefLength: 3
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maxRefStrLength: 9
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minRefStrLength: 9
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maxRefStrLength: 15
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minRefStrLength: 3
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refStrCountText: {fileID: 1350027221}
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warning: {fileID: 299530289}
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applyButton: {fileID: 2029409281}

Assets/Scripts/Algorithms/FifoAlgorithm.cs

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@@ -70,6 +70,7 @@ public void SimulateFIFO()
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column.transform.SetParent(frameGui[i].frameSlotParent.transform);
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GuiSettings(column);
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// If there's a same number inside the frameSet then pageFault true
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bool isPageFault = !frameSet.Contains(currentPage);
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if (isPageFault)

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