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Client Server Disconnect when Applying Motion on Server/In Multiplayer #13

@OwenCrawley

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@OwenCrawley

For whatever reason, when teleporting the player to different locations and then back to their previous location seems to lock the server-side player at one position while the client-side player is affected by the motion. This bug seems to happen on 1.20.6, 1.21, and 1.21.2, I am not sure if it also affects versions in between or not but I suspect it does.

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