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updated new logo in example
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GeonBit.UI/GeonBitUI_Examples.cs

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@@ -229,8 +229,8 @@ protected void InitExamplesAndUI()
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// add title and text
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Image title = new Image(Content.Load<Texture2D>("example/GeonBitUI-sm"), new Vector2(400, 240), anchor: Anchor.TopCenter, offset: new Vector2(0, -20));
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title.ShadowColor = Color.Black;
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title.ShadowOffset = Vector2.One * -3;
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title.ShadowColor = new Color(0, 0, 0, 128);
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title.ShadowOffset = Vector2.One * -6;
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panel.AddChild(title);
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panel.AddChild(new MulticolorParagraph(@"Welcome to {{RED}}GeonBit{{MAGENTA}}.UI{{DEFAULT}}!
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README.md

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@@ -1746,7 +1746,7 @@ For older MonoGame versions, see [tag 2.1.0.0](https://github.com/RonenNess/Geon
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- Fixed bug with lists with height of 0.
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- Added option to lock specific items in SelectList.
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- Made the MulticolorParagraph the default paragraph type the built-in entities use, with an option to override this behavior via a paragraph generator function.
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- Fixed bug with MulticolorParagraph shadow and scaling.
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- Fixed bug with MulticolorParagraph shadow/outline and scaling.
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- Added new theme: editor.
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assets/img/GeonBitUI-sm.png

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