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lines changed Original file line number Diff line number Diff line change @@ -69,15 +69,13 @@ public static void UnsubscribeStaticEvents()
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private static void OnStaticVerified ( VerifiedEventArgs args )
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{
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- CustomRolePlus . NoCustomRole . Add ( new ( args . Player ) ) ;
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+ new FramePlayer ( args . Player ) ;
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}
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private static void OnStaticDestroying ( DestroyingEventArgs args )
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{
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FramePlayer fPlayer = args . Player . ToFPlayer ( ) ;
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fPlayer . Invalid ( ) ;
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- CustomRolePlus . NoCustomRole . Remove ( fPlayer ) ;
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}
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-
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private static void OnStaticWaitingForPlayers ( )
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{
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dictionary . Clear ( ) ;
@@ -89,7 +87,7 @@ private static void OnStaticWaitingForPlayers()
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/// 构造函数
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/// </summary>
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/// <param name="player">Exiled玩家</param>
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- public FramePlayer ( Player player )
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+ internal FramePlayer ( Player player )
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{
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ExPlayer = player ;
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HintManager = new HintManager ( this ) ;
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//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
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//通过使用 "*",如下所示:
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// [assembly: AssemblyVersion("1.0.*")]
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- [ assembly: AssemblyVersion ( "1.0.0.4 " ) ]
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- [ assembly: AssemblyFileVersion ( "1.0.0.4 " ) ]
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+ [ assembly: AssemblyVersion ( "1.0.0.5 " ) ]
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+ [ assembly: AssemblyFileVersion ( "1.0.0.5 " ) ]
Original file line number Diff line number Diff line change @@ -54,10 +54,8 @@ private static void OnStaticRoundStarted()
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{
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foreach ( var item in Player . List )
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{
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- Log . Info ( item ) ;
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+ Log . Debug ( item ) ;
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}
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-
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- Log . Info ( Player . List . Select ( FramePlayer . Get ) ) ;
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RespawnWave = 0 ;
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}
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private static void OnStaticRespawningTeam ( RespawningTeamEventArgs args )
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<package >
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<metadata >
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<id >$id$</id >
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- <version >1.0.0-alpha4 </version >
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+ <version >1.0.0-alpha5 </version >
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<title >$title$</title >
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<authors >$author$</authors >
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<requireLicenseAcceptance >false</requireLicenseAcceptance >
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