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Prepping for release.
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build.gradle

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@@ -6,15 +6,15 @@ buildscript {
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// This sucks down a lot of stuff that 'normal' users wouldn't
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// have and won't need anyway.
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if( project.hasProperty('releaseUser') ) {
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classpath 'com.jfrog.bintray.gradle:gradle-bintray-plugin:1.6'
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classpath 'com.jfrog.bintray.gradle:gradle-bintray-plugin:1.+'
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}
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}
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}
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apply plugin: 'java'
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apply plugin: 'maven'
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version='1.3.0-SNAPSHOT'
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version='1.3.0'
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group='com.simsilica'
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ext.jmeVersion = "3.1.0-stable"
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compile "org.jmonkeyengine:jme3-networking:$jmeVersion"
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// Uses SimMath for bit streaming utilities and transition buffers
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compile "com.simsilica:sim-math:1.2.0-SNAPSHOT"
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compile "com.simsilica:sim-math:1.2.0"
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// Base logging
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compile 'org.slf4j:slf4j-api:1.7.15'

release-notes.md

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Version 1.3.0 (unreleased)
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Version 1.3.0 (latest)
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--------------
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* Fixed a bug where the newer state messages would fail if the game hadn't
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already registered Vec3d as a serializable class.

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