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Copy file name to clipboardExpand all lines: main.cpp
+6-1Lines changed: 6 additions & 1 deletion
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@@ -72,6 +72,8 @@ D3D11Proc loadSystemD3D11() {
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"NumSamples = 8\n"
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"; Whether to do SSAA on transparent objects like grass and tree leaves (somewhat expensive, but prevents them from shimmering when the camera moves)\n"
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"ObjectSSAA = 0\n"
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"; Apply SSAA to everything, because you have more GPU power than you know what to do with\n"
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"FullSSAA = 0\n"
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"[Other]\n"
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"; Allow toggling shader enhancements by holding BACK / SELECT (will not toggle MSAA but will toggle most other things)\n"
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