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Copy file name to clipboardExpand all lines: main.cpp
+7-2Lines changed: 7 additions & 2 deletions
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@@ -17,7 +17,7 @@
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namespaceatfix {
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Log log("atfix.log");
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Config config { 8 };
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Config config { 8, true };
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/** Load system D3D11 DLL and return entry points */
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using PFN_D3D11CreateDevice = HRESULT (__stdcall *) (
@@ -70,6 +70,8 @@ D3D11Proc loadSystemD3D11() {
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constchar* str = "[MSAA]\n"
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"; Number of samples (1 = no MSAA)\n"
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"NumSamples = 8\n"
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"; Whether to do SSAA on characters (fairly cheap, improves thin lines on clothing)\n"
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"CharacterSSAA = 1\n"
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"; Whether to do SSAA on transparent objects like grass and tree leaves (somewhat expensive, but prevents them from shimmering when the camera moves)\n"
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"ObjectSSAA = 0\n"
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"; Apply SSAA to everything, because you have more GPU power than you know what to do with\n"
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