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BugSomething isn't working as expectedSomething isn't working as expectedForgeIssues occurring on the Forge platformIssues occurring on the Forge platformMinecraft 1.20.1Issues occurring in Minecraft 1.20.1Issues occurring in Minecraft 1.20.1
Description
Minecraft Version
1.20.1 (LTS)
Mod Loader
Forge
Describe the Issue
Was noticing a high amount of lag on my multiplayer server with more than a handful of people online, ran a spark profiler and noticed that the DigSpotHandler was taking up a large amount of the server thread. For reference, here is the config I'm using:
[dropRush]
#The base chance for a drop rush to occur.
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
baseChance = 0.019999999552965164
[goldRush]
#The base chance for a gold rush to occur.
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
baseChance = 0.019999999552965164
[fishingSpots]
#The minimum distance between fishing spots, preventing them from spawning too close together.
#Range: > -2147483648
minimumDistanceBetween = 128
#The distance fishing spots will spawn from the player.
#Range: > -2147483648
spawnDistance = 8
#The seconds that must pass after a fishing spot appeared before another fishing spot can appear for a player.
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
spawnIntervalSeconds = 300.0
#The seconds that must pass after fishing a fishing spot before another fishing spot can appear for a player.
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
afterFishingCooldownSeconds = 600.0
#The maximum distance a bobber can be from a fishing spot to still trigger it.
#Range: > -2147483648
fishingRangeTolerance = 3
#Fishing spots will lure fish quicker than regular water. Set to -1 to disable.
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
secondsUntilLured = 2.0
#The limit of fishing spots that can spawn in a given chunk overall. Once this many fishing spots have spawned, the chunk will never spawn any again. Set to -1 to disable.
#Range: > -2147483648
totalLimitPerChunk = -1
#The offset applied to the spawn area in the direction the player is facing. Set to 0 to center it around the player.
#Range: > -2147483648
projectForwardDistance = 4
[digSpots]
#The minimum distance between dig spots, preventing them from spawning too close together.
#Range: > -2147483648
minimumDistanceBetween = 128
#The distance dig spots will spawn from the player.
#Range: > -2147483648
spawnDistance = 32
#The seconds that must pass after a dig spot appeared before another dig spot can appear for a player.
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
spawnIntervalSeconds = 300.0
#The seconds that must pass after digging a dig spot before another dig spot can appear for a player.
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
afterDiggingCooldownSeconds = 1200.0
#The limit of dig spots that can spawn in a given chunk overall. Once this many dig spots have spawned, the chunk will never spawn any again. Set to -1 to disable.
#Range: > -2147483648
totalLimitPerChunk = -1
#The offset applied to the spawn area in the direction the player is facing. Set to 0 to center it around the player.
#Range: > -2147483648
projectForwardDistance = 25
I've also attached spark profiler reports so you can dig in, but let me know what else you need!
Logs
Spark profilers:
- Baseline profiler: https://spark.lucko.me/0ZUavDKpgX
- Ticks over 200: https://spark.lucko.me/GuMRCgfyJp
Metadata
Metadata
Assignees
Labels
BugSomething isn't working as expectedSomething isn't working as expectedForgeIssues occurring on the Forge platformIssues occurring on the Forge platformMinecraft 1.20.1Issues occurring in Minecraft 1.20.1Issues occurring in Minecraft 1.20.1
Type
Projects
Status
🎉 Done