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Zach Kinstner edited this page Mar 31, 2015 · 29 revisions

Hover VR Interfaces

The user interfaces included the Hover VR project are built for use in virtual reality environments, with three-dimensional input from devices like the Leap Motion controller. They are available as open-source developer tools (please read the [license details](License Details)) for a wide range of use cases, and provide extensive out-of-the-box customization.

A key aspect of these user interfaces is the use of the hover interaction. A hover begins when the cursor (for example, a finger-tip) moves toward an item. Once the cursor moves within the item's selection threshold, a timer begins. If the cursor stays within the selection threshold for the duration of that timer, a selection event occurs. All user interfaces in the Hover VR project use visual indicators (which show progress from 0 to 100%) for both the cursor's proximity and the selection timer.


Projects

Visit the project overview pages to learn more:

Project Description
Hovercursor Provides cursor-related functionality for all other projects.
Hovercast An arc-shaped, hand-attached, hierarchical menu interface.
Hoverboard A general-use interface for attaching buttons to 3D planes.
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