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| 1 | +#if UNITY_EDITOR |
| 2 | +using UnityEditor; |
| 3 | +using UnityEngine; |
| 4 | + |
| 5 | +[CustomEditor(typeof(RaymarchRenderer))] |
| 6 | +public class PropertiesEditor : Editor |
| 7 | +{ |
| 8 | + public override void OnInspectorGUI() |
| 9 | + { |
| 10 | + base.OnInspectorGUI(); |
| 11 | + |
| 12 | + RaymarchRenderer renderer = (RaymarchRenderer)target; |
| 13 | + |
| 14 | + /*if (renderer.dimensions == null) |
| 15 | + return;*/ |
| 16 | + if (GUILayout.Button("Create New Dimensions")) |
| 17 | + renderer.dimensions = CreateShapeDimensionsAsset(); |
| 18 | + |
| 19 | + if (renderer.dimensions == null) |
| 20 | + return; |
| 21 | + |
| 22 | + EditorGUILayout.Space(); |
| 23 | + EditorGUILayout.LabelField("Shape Dimensions", EditorStyles.boldLabel); |
| 24 | + |
| 25 | + switch (renderer.shape) |
| 26 | + { |
| 27 | + case RaymarchRenderer.Shape.Shpere: |
| 28 | + renderer.dimensions.sphereRadius = EditorGUILayout.FloatField("Radius", renderer.dimensions.sphereRadius); |
| 29 | + break; |
| 30 | + case RaymarchRenderer.Shape.Torus: |
| 31 | + renderer.dimensions.torusThickness = EditorGUILayout.Vector2Field("Thickness", renderer.dimensions.torusThickness); |
| 32 | + break; |
| 33 | + case RaymarchRenderer.Shape.CappedTorus: |
| 34 | + renderer.dimensions.cappedTorusRo = EditorGUILayout.FloatField("Ro", renderer.dimensions.cappedTorusRo); |
| 35 | + renderer.dimensions.cappedTorusRi = EditorGUILayout.FloatField("Ri", renderer.dimensions.cappedTorusRi); |
| 36 | + renderer.dimensions.cappedTorusThickness = EditorGUILayout.Vector2Field("Thickness", renderer.dimensions.cappedTorusThickness); |
| 37 | + break; |
| 38 | + case RaymarchRenderer.Shape.Link: |
| 39 | + renderer.dimensions.linkSeparation = EditorGUILayout.FloatField("Separation", renderer.dimensions.linkSeparation); |
| 40 | + renderer.dimensions.linkRadius = EditorGUILayout.FloatField("Radius", renderer.dimensions.linkRadius); |
| 41 | + renderer.dimensions.linkThickness = EditorGUILayout.FloatField("Thickness", renderer.dimensions.linkThickness); |
| 42 | + break; |
| 43 | + case RaymarchRenderer.Shape.Cone: |
| 44 | + renderer.dimensions.coneTan = EditorGUILayout.Vector2Field("Tan", renderer.dimensions.coneTan); |
| 45 | + renderer.dimensions.coneHeight = EditorGUILayout.FloatField("Height", renderer.dimensions.coneHeight); |
| 46 | + break; |
| 47 | + case RaymarchRenderer.Shape.InfCone: |
| 48 | + renderer.dimensions.infConeTan = EditorGUILayout.Vector2Field("Tan", renderer.dimensions.infConeTan); |
| 49 | + break; |
| 50 | + case RaymarchRenderer.Shape.Plane: |
| 51 | + renderer.dimensions.planeNormal = EditorGUILayout.Vector3Field("Normal", renderer.dimensions.planeNormal); |
| 52 | + renderer.dimensions.planeDistance = EditorGUILayout.FloatField("Distance", renderer.dimensions.planeDistance); |
| 53 | + break; |
| 54 | + case RaymarchRenderer.Shape.HexPrism: |
| 55 | + renderer.dimensions.hexPrismH = EditorGUILayout.Vector2Field("H", renderer.dimensions.hexPrismH); |
| 56 | + break; |
| 57 | + case RaymarchRenderer.Shape.TriPrism: |
| 58 | + renderer.dimensions.triPrismH = EditorGUILayout.Vector2Field("H", renderer.dimensions.triPrismH); |
| 59 | + break; |
| 60 | + case RaymarchRenderer.Shape.Capsule: |
| 61 | + renderer.dimensions.capsuleA = EditorGUILayout.Vector3Field("A", renderer.dimensions.capsuleA); |
| 62 | + renderer.dimensions.capsuleB = EditorGUILayout.Vector3Field("B", renderer.dimensions.capsuleB); |
| 63 | + renderer.dimensions.capsuleR = EditorGUILayout.FloatField("R", renderer.dimensions.capsuleR); |
| 64 | + break; |
| 65 | + case RaymarchRenderer.Shape.InfiniteCylinder: |
| 66 | + renderer.dimensions.infCylC = EditorGUILayout.Vector3Field("C", renderer.dimensions.infCylC); |
| 67 | + break; |
| 68 | + case RaymarchRenderer.Shape.Box: |
| 69 | + renderer.dimensions.boxSize = EditorGUILayout.FloatField("Size", renderer.dimensions.boxSize); |
| 70 | + break; |
| 71 | + case RaymarchRenderer.Shape.RoundBox: |
| 72 | + renderer.dimensions.roundBoxSize = EditorGUILayout.FloatField("Size", renderer.dimensions.roundBoxSize); |
| 73 | + renderer.dimensions.roundBoxRoundFactor = EditorGUILayout.FloatField("Round Factor", renderer.dimensions.roundBoxRoundFactor); |
| 74 | + break; |
| 75 | + case RaymarchRenderer.Shape.RoundedCylinder: |
| 76 | + renderer.dimensions.roundCylRa = EditorGUILayout.FloatField("Ra", renderer.dimensions.roundCylRa); |
| 77 | + renderer.dimensions.roundCylRb = EditorGUILayout.FloatField("Ra", renderer.dimensions.roundCylRb); |
| 78 | + renderer.dimensions.roundCylH = EditorGUILayout.FloatField("Ra", renderer.dimensions.roundCylH); |
| 79 | + break; |
| 80 | + case RaymarchRenderer.Shape.CappedCone: |
| 81 | + renderer.dimensions.capConeH = EditorGUILayout.FloatField("H", renderer.dimensions.capConeH); |
| 82 | + renderer.dimensions.capConeR1 = EditorGUILayout.FloatField("R1", renderer.dimensions.capConeR1); |
| 83 | + renderer.dimensions.capConeR1 = EditorGUILayout.FloatField("R2", renderer.dimensions.capConeR2); |
| 84 | + break; |
| 85 | + case RaymarchRenderer.Shape.BoxFrame: |
| 86 | + renderer.dimensions.boxFrameSize = EditorGUILayout.Vector3Field("Size", renderer.dimensions.boxFrameSize); |
| 87 | + renderer.dimensions.boxFrameCavity = EditorGUILayout.FloatField("Cavity", renderer.dimensions.boxFrameCavity); |
| 88 | + break; |
| 89 | + case RaymarchRenderer.Shape.SolidAngle: |
| 90 | + renderer.dimensions.solidAngleC = EditorGUILayout.Vector2Field("C", renderer.dimensions.solidAngleC); |
| 91 | + renderer.dimensions.solidAngleRa = EditorGUILayout.FloatField("Ra", renderer.dimensions.solidAngleRa); |
| 92 | + break; |
| 93 | + case RaymarchRenderer.Shape.CutSphere: |
| 94 | + renderer.dimensions.cutSphereR = EditorGUILayout.FloatField("R", renderer.dimensions.cutSphereR); |
| 95 | + renderer.dimensions.cutSphereH = EditorGUILayout.FloatField("H", renderer.dimensions.cutSphereH); |
| 96 | + break; |
| 97 | + case RaymarchRenderer.Shape.CutHollowSphere: |
| 98 | + renderer.dimensions.cutSphereR = EditorGUILayout.FloatField("R", renderer.dimensions.cutSphereR); |
| 99 | + renderer.dimensions.cutSphereH = EditorGUILayout.FloatField("H", renderer.dimensions.cutSphereH); |
| 100 | + break; |
| 101 | + case RaymarchRenderer.Shape.DeathStar: |
| 102 | + renderer.dimensions.deathStarRa = EditorGUILayout.FloatField("Ra", renderer.dimensions.deathStarRa); |
| 103 | + renderer.dimensions.deathStarRb = EditorGUILayout.FloatField("Rb", renderer.dimensions.deathStarRb); |
| 104 | + renderer.dimensions.deathStarD = EditorGUILayout.FloatField("D", renderer.dimensions.deathStarD); |
| 105 | + break; |
| 106 | + case RaymarchRenderer.Shape.RoundCone: |
| 107 | + renderer.dimensions.roundConeR1 = EditorGUILayout.FloatField("R1", renderer.dimensions.roundConeR1); |
| 108 | + renderer.dimensions.roundConeR2 = EditorGUILayout.FloatField("R2", renderer.dimensions.roundConeR2); |
| 109 | + renderer.dimensions.roundConeH = EditorGUILayout.FloatField("H", renderer.dimensions.roundConeH); |
| 110 | + break; |
| 111 | + case RaymarchRenderer.Shape.Ellipsoid: |
| 112 | + renderer.dimensions.ellipsoidRadius = EditorGUILayout.Vector3Field("Radius", renderer.dimensions.ellipsoidRadius); |
| 113 | + break; |
| 114 | + case RaymarchRenderer.Shape.Rhombus: |
| 115 | + renderer.dimensions.rhombusLa = EditorGUILayout.FloatField("La", renderer.dimensions.rhombusLa); |
| 116 | + renderer.dimensions.rhombusLb = EditorGUILayout.FloatField("Lb", renderer.dimensions.rhombusLb); |
| 117 | + renderer.dimensions.rhombusH = EditorGUILayout.FloatField("H", renderer.dimensions.rhombusH); |
| 118 | + renderer.dimensions.rhombusRa = EditorGUILayout.FloatField("Ra", renderer.dimensions.rhombusRa); |
| 119 | + break; |
| 120 | + case RaymarchRenderer.Shape.Octahedron: |
| 121 | + renderer.dimensions.octahedronSize = EditorGUILayout.FloatField("Size", renderer.dimensions.octahedronSize); |
| 122 | + break; |
| 123 | + case RaymarchRenderer.Shape.Pyramid: |
| 124 | + renderer.dimensions.pyramidSize = EditorGUILayout.FloatField("Size", renderer.dimensions.pyramidSize); |
| 125 | + break; |
| 126 | + case RaymarchRenderer.Shape.Triangle: |
| 127 | + renderer.dimensions.triangleSideA = EditorGUILayout.Vector3Field("Side A", renderer.dimensions.triangleSideA); |
| 128 | + renderer.dimensions.triangleSideB = EditorGUILayout.Vector3Field("Side B", renderer.dimensions.triangleSideB); |
| 129 | + renderer.dimensions.triangleSideC = EditorGUILayout.Vector3Field("Side C", renderer.dimensions.triangleSideC); |
| 130 | + break; |
| 131 | + case RaymarchRenderer.Shape.Quad: |
| 132 | + renderer.dimensions.quadSideA = EditorGUILayout.Vector3Field("Side A", renderer.dimensions.quadSideA); |
| 133 | + renderer.dimensions.quadSideB = EditorGUILayout.Vector3Field("Side B", renderer.dimensions.quadSideB); |
| 134 | + renderer.dimensions.quadSideC = EditorGUILayout.Vector3Field("Side C", renderer.dimensions.quadSideC); |
| 135 | + renderer.dimensions.quadSideD = EditorGUILayout.Vector3Field("Side D", renderer.dimensions.quadSideD); |
| 136 | + break; |
| 137 | + case RaymarchRenderer.Shape.Fractal: |
| 138 | + renderer.dimensions.fractalI = EditorGUILayout.FloatField("I", renderer.dimensions.fractalI); |
| 139 | + renderer.dimensions.fractalS = EditorGUILayout.FloatField("S", renderer.dimensions.fractalS); |
| 140 | + renderer.dimensions.fractalO = EditorGUILayout.FloatField("O", renderer.dimensions.fractalO); |
| 141 | + break; |
| 142 | + case RaymarchRenderer.Shape.Tesseract: |
| 143 | + renderer.dimensions.tesseractSize = EditorGUILayout.Vector4Field("Size", renderer.dimensions.tesseractSize); |
| 144 | + break; |
| 145 | + case RaymarchRenderer.Shape.HyperSphere: |
| 146 | + renderer.dimensions.hyperSphereRadius = EditorGUILayout.FloatField("Radius", renderer.dimensions.hyperSphereRadius); |
| 147 | + break; |
| 148 | + case RaymarchRenderer.Shape.DuoCylinder: |
| 149 | + renderer.dimensions.duoCylR1R2 = EditorGUILayout.Vector2Field("R1 R2", renderer.dimensions.duoCylR1R2); |
| 150 | + break; |
| 151 | + case RaymarchRenderer.Shape.VerticalCapsule: |
| 152 | + renderer.dimensions.vertCapsuleH = EditorGUILayout.FloatField("H", renderer.dimensions.vertCapsuleH); |
| 153 | + renderer.dimensions.vertCapsuleR = EditorGUILayout.FloatField("R", renderer.dimensions.vertCapsuleR); |
| 154 | + break; |
| 155 | + case RaymarchRenderer.Shape.FiveCell: |
| 156 | + renderer.dimensions.fiveCellA = EditorGUILayout.Vector4Field("A", renderer.dimensions.fiveCellA); |
| 157 | + break; |
| 158 | + case RaymarchRenderer.Shape.SixteenCell: |
| 159 | + renderer.dimensions.sixteenCellS = EditorGUILayout.FloatField("S", renderer.dimensions.sixteenCellS); |
| 160 | + break; |
| 161 | + default: |
| 162 | + EditorGUILayout.HelpBox("Select a shape to see properties", MessageType.Info); |
| 163 | + break; |
| 164 | + } |
| 165 | + |
| 166 | + if (!PrefabUtility.IsPartOfPrefabAsset(renderer)) |
| 167 | + { |
| 168 | + EditorUtility.SetDirty(renderer); |
| 169 | + EditorUtility.SetDirty(renderer.dimensions); |
| 170 | + } |
| 171 | + } |
| 172 | + |
| 173 | + void OnEnable() |
| 174 | + { |
| 175 | + EditorApplication.playModeStateChanged += OnPlayModeStateChanged; |
| 176 | + EditorApplication.quitting += OnQuitting; |
| 177 | + } |
| 178 | + |
| 179 | + void OnDisable() |
| 180 | + { |
| 181 | + EditorApplication.playModeStateChanged -= OnPlayModeStateChanged; |
| 182 | + EditorApplication.quitting -= OnQuitting; |
| 183 | + } |
| 184 | + |
| 185 | + private void OnPlayModeStateChanged(PlayModeStateChange state) |
| 186 | + { |
| 187 | + if (state == PlayModeStateChange.ExitingEditMode || state == PlayModeStateChange.ExitingPlayMode) |
| 188 | + ((RaymarchRenderer)target).editorStateChange = true; |
| 189 | + } |
| 190 | + |
| 191 | + private void OnQuitting() |
| 192 | + { |
| 193 | + ((RaymarchRenderer)target).editorStateChange = true; |
| 194 | + } |
| 195 | + |
| 196 | + ShapeDimensions CreateShapeDimensionsAsset() |
| 197 | + { |
| 198 | + ShapeDimensions asset = ScriptableObject.CreateInstance<ShapeDimensions>(); |
| 199 | + |
| 200 | + string folderPath = "Assets/ScriptableObjects"; |
| 201 | + |
| 202 | + if (!System.IO.Directory.Exists(folderPath)) |
| 203 | + { |
| 204 | + AssetDatabase.CreateFolder("Assets", "ScriptableObjects"); |
| 205 | + } |
| 206 | + Debug.Log(folderPath); |
| 207 | + string assetPathAndName = AssetDatabase.GenerateUniqueAssetPath(folderPath + "/New " + typeof(ShapeDimensions).ToString() + ".asset"); |
| 208 | + |
| 209 | + AssetDatabase.CreateAsset(asset, assetPathAndName); |
| 210 | + AssetDatabase.SaveAssets(); |
| 211 | + AssetDatabase.Refresh(); |
| 212 | + EditorUtility.FocusProjectWindow(); |
| 213 | + Selection.activeObject = asset; |
| 214 | + |
| 215 | + return asset; |
| 216 | + } |
| 217 | +} |
| 218 | +#endif |
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