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9 | 9 | import de.amr.pacmanfx.uilib.assets.SpriteSheet; |
10 | 10 | import javafx.scene.image.Image; |
11 | 11 |
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| 12 | +import static de.amr.pacmanfx.Globals.TS; |
12 | 13 | import static de.amr.pacmanfx.lib.RectShort.rect; |
13 | 14 |
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14 | 15 | public record NonArcadeMapsSpriteSheet(Image sourceImage) implements SpriteSheet<NonArcadeMapsSpriteSheet.MazeID> { |
15 | 16 |
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16 | 17 | public enum MazeID { |
17 | | - MAZE15; |
| 18 | + MAZE1, MAZE2, MAZE3, MAZE4, MAZE5, MAZE6, MAZE7, MAZE8, MAZE9, MAZE10, |
| 19 | + MAZE11, MAZE12, MAZE13, MAZE14, MAZE15, MAZE16, MAZE17, MAZE18, MAZE19, |
| 20 | + MAZE20, MAZE21, MAZE22, MAZE23, MAZE24, MAZE25, MAZE26, MAZE27, MAZE28, |
| 21 | + MAZE29, MAZE30, MAZE31, MAZE32, MAZE33, MAZE34, MAZE35, MAZE36 |
18 | 22 | } |
19 | 23 |
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20 | 24 | private static final SpriteMap<MazeID> SPRITE_MAP = new SpriteMap<>(MazeID.class); |
21 | 25 |
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| 26 | + // Map row counts as they appear in the non-ARCADE mazes sprite sheet (row by row) |
| 27 | + private static final byte[] NON_ARCADE_MAP_ROW_COUNTS = { |
| 28 | + 31, 31, 31, 31, 31, 31, 30, 31, |
| 29 | + 31, 37, 31, 31, 31, 37, 31, 25, |
| 30 | + 37, 31, 37, 37, 37, 37, 37, 31, |
| 31 | + 37, 37, 31, 25, 31, 25, 31, 31, 37, |
| 32 | + 25, 25, 25, 25, |
| 33 | + }; |
| 34 | + |
22 | 35 | static { |
23 | | - SPRITE_MAP.add(MazeID.MAZE15, |
| 36 | + MazeID[] ids = MazeID.values(); |
| 37 | + int idNumber = 1; |
| 38 | + |
| 39 | + int width = 28 * TS; |
| 40 | + int[] ys = {0, 248, 544, 840, 1136}; |
| 41 | + |
| 42 | + // first 4 rows |
| 43 | + for (int row = 0; row < 5; ++row) { |
| 44 | + for (int col = 0; col < 8; ++col) { |
| 45 | + int height = NON_ARCADE_MAP_ROW_COUNTS[col] * TS; |
| 46 | + if (idNumber != 32) { |
| 47 | + SPRITE_MAP.add(ids[idNumber - 1], new RectShort(col * width, ys[row], width, height)); |
| 48 | + ++idNumber; |
| 49 | + } |
| 50 | + if (row == 4 && col == 3) { |
| 51 | + break; // last maze in sprite sheet reached |
| 52 | + } |
| 53 | + } |
| 54 | + } |
| 55 | + // Maze #32 is special and has 3 animation frames |
| 56 | + SPRITE_MAP.add(MazeID.MAZE32, |
24 | 57 | rect(1568, 840, 224, 248), rect(1568, 1088, 224, 248), rect(1568, 1336, 224, 248) |
25 | 58 | ); |
26 | 59 | } |
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