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feat: Built-in completion for spatial shaders and smarter completion
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README.md

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@@ -47,15 +47,18 @@ Coming soon? Contributions welcome!
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Planned features:
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- [x] Basic keyword completion
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- [ ] Basic shader-type-dependent global built-in completion
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- [x] Basic shader-type-dependent global built-in completion
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(`VERTEX`, `NORMAL`, etc.)
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- [ ] Built-ins for shader types other than `spatial`
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- [ ] More advanced completion (functions, variables, etc.)
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- [ ] Go to definition
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- [ ] Find references
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- [ ] Formatting
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- [ ] Hover (show documentation)
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- [ ] Signature help
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- [ ] VSCode wrapper extension
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- [ ] Make the code more maintainable by generating rules based on the official
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Godot documentation
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## 🤝 Contributing
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