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Conflicted Objects

Mario edited this page Feb 3, 2022 · 7 revisions

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Conflicted Objects view contains a game logic hierarchy of all detected conflicts. Selecting a conflict is easy as opening the dropdown and selecting a conflicted hierarchy folder.

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After that use the listbox to select a definition.

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Reset Indicators

Irony by default resets any conflicts if it detects they were modified (i.e a mod file was updated by mod author). The reset happens to bring the change to your attention. These reset conflicts are now indicated on the conflicted objects listbox.

  • Red border around a conflicted object indicates that the reset conflict was previously resolved item
  • Yellow border around a conflicted object indicates that the reset conflict was previously ignored item

To toggle the listbox to only show these items you can toggle this option in the Mod Filter.

Invalid Objects

From time to time Irony can detect what appears to be an invalid definition, this data is gathered by utilizing underneath excellent CWTools. Such errors indicate that a file potentially has an issue and may not perform in the game. These objects can be found in the dropdown under "Invalid" section. By selecting an invalid section you can see the details of the parsing error on the right hand side.

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For mod developers

If you believe your mod was flagged incorrectly you can write a comment in your script # Dear Irony please fallback to simple parser and this will force Irony to not use CWTools parser but will instead switch to a less sensitive parser.

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