Releases: bugsnag/bugsnag-unity
Releases · bugsnag/bugsnag-unity
v3.5.5
- (iOS) Fix encoding of control characters in crash reports. Ensures crash reports are
written correctly and delivered when containing U+0000 - U+001F
v3.5.4
- (iOS) Use
BSG_KSCrashReportWriter
header rather than KSCrashReportWriter
for custom JSON serialization
- (Android) Enqueue activity lifecycle events when initialisation not complete to prevent NPE
v3.5.3
- Updated Native Cocoa + Android libraries
- Remove misleading Cocoa Error message for non-fatal errors
- Fix handledState cases in Cocoa/Android
v3.5.2
- Support multiline error messages
v3.5.1
Bug fixes
- Fix bundle ambiguity error generated by codesigning the macOS assets
#61
v3.5.0
This release updates the underlying native libraries for WebGL (bugsnag-js), Android (bugsnag-android), and iOS/OSX (bugsnag-cocoa)
Enhancements
- Track whether an error report was generated automatically separately from severity
v3.4.0
Enhancements
-
Improve error grouping by standardizing log message format
#45
-
Add breadcrumbs for scene changes
Jamie Lynch
#54
-
Load WebGL extension locally, negating the need for a separate request
#46
Bug fixes
- Fix compile error on Unity 5.5
#50
v3.3.2
Bug fixes
- Fix null pointer exception when manually creating the Bugsnag game object
Dave Perryman
#41
v3.3.1
Bug fixes
- Prevents crash for iOS when manually notifying exceptions
Ben Ibinson
#40
v3.3.0
Enhancements
- Adds rate limiting and de-duplication of logs over a set period
Ben Ibinson
#39