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Improve changelog about debugging again
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CHANGELOG.md

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@@ -13,11 +13,14 @@ Check [Keep a Changelog](http://keepachangelog.com/) for recommendations on how
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- Underlying extension source code has been converted to TypeScript.
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- This will allow us to extend the extension in the future more easily, as type annotations and other TypeScript features help us catch errors earlier.
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- Please note that it implies rather significant code change. As always [we appreciate if you report any bugs](https://github.com/castle-engine/castle-engine-vscode).
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- Our "debug provider" now works in different, more reliable way.
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- Click _"Run And Debug"_ in your project.
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- Choose _"More Debug Castle Game Engine Project options..."_.
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- Choose _"Debug Castle Game Engine application (`application name`)"_.
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- See _"Debugging"_ section in README for more details about usage.
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- Our "debug provider" is now registered in a more reliable way. Usage (instructions below are also repeated in the README):
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- Switch to the _"Run And Debug"_ panel.
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- Use the _"Run And Debug"_ button (if this button is shown in the panel).
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- Choose _"More Debug Castle Game Engine Project options..."_.
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- Choose _"Debug Castle Game Engine application (`application name`)"_.
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- Or use the combo box with debugger choices, if that's shown in the panel.
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- Pick _"Debug Castle Game Engine Project"_ there.
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- Open some Pascal file (any unit `.pas` or main program like `.dpr` or `.lpr`) if options above don't show the _"Debug Castle Game Engine Project"_ option.
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## [1.3.1]
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