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Hi,
we are using castle-model-viewer to convert our GLTF models to x3d for interactive applications. In order to view those in augmented-reality (e.g. android), we need to convert back our updated x3d scene to gltf. We have some scripts with two specific versions of blender and docker in place, which is able to convert a subset of x3d stuff to gltf, but any advanced materials etc. are not supported.
How much effort would it be to extend the castle-model-viewer to be also able to export gltf? Since it can import gltf, there should be already many problems solved.
Can you estimate how much work it would be and maybe point me at the right direction?
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