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Simpler missile spheres, to also have faster shadow volumes, to not have low FPS when many spheres are present
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data/misssile.castle-transform

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@@ -44,6 +44,8 @@
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"ScalePersistent" : {
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"$$ClassName" : "TCastleVector3Persistent"
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},
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"Slices" : 8,
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"Stacks" : 6,
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"TranslationPersistent" : {
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"$$ClassName" : "TCastleVector3Persistent"
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}

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