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1 | 1 | # Pirate shooting balls at skeletons, using physics
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2 | 2 |
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| -The project developed during a presentation _"Coding games using Castle Game Engine and Delphi"_ during https://www.codegear.com/DevDaysofSummer/ . |
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| -Watch the associated video: [Coding games using Castle Game Engine and Delphi (Dev Days of Summer 2024)](https://www.youtube.com/watch?v=xvAmuPD4PrU). |
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| -No cheating, this was created in ~1 hour, from absolute scratch and you can watch how it happened and see all my mistakes on the video! |
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| -... after the recording I only did: |
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| -- reworked `OnCollisionEnter` to use 1 method `SkeletonCollides` for all 3 enemies (during recording I already mentioned this bit of code could be better, I was just in a hurry), |
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| -- fixed FPC compatilibity, |
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| -- added README and screnshots, |
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| -- added `.github` workflow to build the project using [GitHub Actions](https://castle-engine.io/github_actions), |
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| -- better colliders, cache to load cliffs faster. |
| 3 | +The project developed during a presentation [Coding games using Castle Game Engine and Delphi (Dev Days of Summer 2024)](https://www.youtube.com/watch?v=xvAmuPD4PrU). |
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17 | 5 | Download the compiled binaries from [snapshot release](https://github.com/castle-engine/conference-dev-days-summer-2024/releases/tag/snapshot).
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@@ -41,6 +29,18 @@ Download the compiled binaries from [snapshot release](https://github.com/castle
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43 | 31 |
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| 32 | +## Version at presentation |
| 33 | + |
| 34 | +No cheating, this was created in ~1 hour, from absolute scratch and you can watch how it happened and see all my mistakes on the video! |
| 35 | + |
| 36 | +... after the recording I only did really small stuff: |
| 37 | + |
| 38 | +- reworked `OnCollisionEnter` to use 1 method `SkeletonCollides` for all 3 enemies (during recording I already mentioned this bit of code could be better, I was just in a hurry), |
| 39 | +- fixed FPC compatilibity, |
| 40 | +- added README and screnshots, |
| 41 | +- added `.github` workflow to build the project using [GitHub Actions](https://castle-engine.io/github_actions), |
| 42 | +- better colliders, cache to load cliffs faster. |
| 43 | + |
44 | 44 | ## Authors and license
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45 | 45 |
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46 | 46 | Code:
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