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README.md

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# Pirate shooting balls at skeletons, using physics
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The project developed during a presentation _"Coding games using Castle Game Engine and Delphi"_ during https://www.codegear.com/DevDaysofSummer/ .
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Watch the associated video: [Coding games using Castle Game Engine and Delphi (Dev Days of Summer 2024)](https://www.youtube.com/watch?v=xvAmuPD4PrU).
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No cheating, this was created in ~1 hour, from absolute scratch and you can watch how it happened and see all my mistakes on the video!
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... after the recording I only did:
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- reworked `OnCollisionEnter` to use 1 method `SkeletonCollides` for all 3 enemies (during recording I already mentioned this bit of code could be better, I was just in a hurry),
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- fixed FPC compatilibity,
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- added README and screnshots,
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- added `.github` workflow to build the project using [GitHub Actions](https://castle-engine.io/github_actions),
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- better colliders, cache to load cliffs faster.
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The project developed during a presentation [Coding games using Castle Game Engine and Delphi (Dev Days of Summer 2024)](https://www.youtube.com/watch?v=xvAmuPD4PrU).
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Download the compiled binaries from [snapshot release](https://github.com/castle-engine/conference-dev-days-summer-2024/releases/tag/snapshot).
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![Screenshot 2](screenshot2.png)
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![Screenshot 3](screenshot3.png)
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## Version at presentation
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No cheating, this was created in ~1 hour, from absolute scratch and you can watch how it happened and see all my mistakes on the video!
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... after the recording I only did really small stuff:
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- reworked `OnCollisionEnter` to use 1 method `SkeletonCollides` for all 3 enemies (during recording I already mentioned this bit of code could be better, I was just in a hurry),
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- fixed FPC compatilibity,
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- added README and screnshots,
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- added `.github` workflow to build the project using [GitHub Actions](https://castle-engine.io/github_actions),
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- better colliders, cache to load cliffs faster.
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## Authors and license
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