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Fix SkeletonCollides to use local Enemy
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code/gameviewplay.pas

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -110,9 +110,9 @@ procedure TViewPlay.SkeletonCollides(
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EnemyRigidBody := Enemy.FindBehavior(TCastleRigidBody) as TCastleRigidBody;
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EnemyRigidBody.Exists := false;
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113-
WalkBehavior := Enemy1.FindBehavior(TEnemyWalk) as TEnemyWalk;
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WalkBehavior := Enemy.FindBehavior(TEnemyWalk) as TEnemyWalk;
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if WalkBehavior <> nil then
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Enemy1.RemoveBehavior(WalkBehavior);
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Enemy.RemoveBehavior(WalkBehavior);
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end;
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procedure TViewPlay.Start;

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