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Add power ups, make the grid bigger.
1 parent e877edc commit 6a8345b

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2 files changed

+125
-14
lines changed

2 files changed

+125
-14
lines changed

game/play.py

Lines changed: 115 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
11
import os, arcade, arcade.gui, random, json, time, copy
22

33
from game.sprites import Shape
4-
from utils.constants import SHAPES, CELL_SIZE, ROWS, COLS, OUTLINE_WIDTH, COLORS, COMBO_MOVES, button_style
4+
from utils.constants import SHAPES, CELL_SIZE, ROWS, COLS, OUTLINE_WIDTH, COLORS, COMBO_MOVES, button_style, POWER_UPS
55
from utils.preload import button_texture, button_hovered_texture, click_sound, break_sound
66
class Game(arcade.gui.UIView):
77
def __init__(self, pypresence_client):
@@ -13,6 +13,8 @@ def __init__(self, pypresence_client):
1313

1414
self.tile_grid = {}
1515
self.sprite_grid = {}
16+
17+
self.state_before = []
1618

1719
self.shape_to_place = random.choice(list(SHAPES.keys()))
1820
self.shape_color = random.choice(COLORS)
@@ -22,11 +24,21 @@ def __init__(self, pypresence_client):
2224

2325
self.start_x = self.window.width / 2 - (COLS * (CELL_SIZE + OUTLINE_WIDTH)) / 2
2426
self.start_y = self.window.height - (ROWS * (CELL_SIZE + OUTLINE_WIDTH)) - (CELL_SIZE / 2)
27+
2528
self.shape_center_x = 0
2629
self.shape_center_y = 0
30+
2731
self.can_place_shape = True
2832
self.is_game_over = False
33+
34+
self.combo = 0
2935
self.combo_moves_left = COMBO_MOVES
36+
self.combo_booster_active = False
37+
self.combo_booster_moves_left = 0
38+
39+
self.score = 0
40+
self.score_booster_active = False
41+
self.score_booster_moves_left = 0
3042

3143
if os.path.exists("data.json"):
3244
with open("data.json", "r") as file:
@@ -36,15 +48,59 @@ def __init__(self, pypresence_client):
3648

3749
self.tiles_to_destroy: list[tuple[int, int]] = []
3850

39-
self.score = 0
40-
self.combo = 0
41-
self.last_combo = time.perf_counter()
42-
4351
self.anchor = self.add_widget(arcade.gui.UIAnchorLayout())
4452

4553
with open("settings.json", "r") as file:
4654
self.settings_dict = json.load(file)
4755

56+
def undo_move(self):
57+
if self.score >= POWER_UPS["undo_move"]:
58+
self.score -= POWER_UPS["undo_move"]
59+
else:
60+
return
61+
62+
if self.state_before:
63+
self.tile_grid, self.shape_to_place, self.next_shape_to_place, self.shape_color, self.next_shape_color, self.score, self.combo, self.combo_moves_left = self.state_before.pop(-1)
64+
self.shape_data = SHAPES[self.shape_to_place]
65+
66+
for row in range(ROWS):
67+
for col in range(COLS):
68+
color = self.tile_grid[row][col]
69+
self.sprite_grid[row][col].color = color if color else arcade.color.GRAY
70+
self.sprite_grid[row][col].original_color = color if color else arcade.color.GRAY
71+
72+
def clear_screen(self):
73+
if self.score >= POWER_UPS["clear_screen"]:
74+
self.score -= POWER_UPS["clear_screen"]
75+
else:
76+
return
77+
78+
self.state_before = []
79+
for row in range(ROWS):
80+
for col in range(COLS):
81+
if self.tile_grid[row][col]:
82+
self.tiles_to_destroy.append((row, col))
83+
84+
break_sound.play()
85+
86+
def combo_booster(self):
87+
if self.score >= POWER_UPS["combo_booster"]:
88+
self.score -= POWER_UPS["combo_booster"]
89+
else:
90+
return
91+
92+
self.combo_booster_active = True
93+
self.combo_booster_moves_left = 6
94+
95+
def score_booster(self):
96+
if self.score >= POWER_UPS["score_booster"]:
97+
self.score -= POWER_UPS["score_booster"]
98+
else:
99+
return
100+
101+
self.score_booster_active = True
102+
self.score_booster_moves_left = 6
103+
48104
def main_exit(self):
49105
self.window.set_mouse_visible(True)
50106

@@ -67,6 +123,12 @@ def on_show_view(self):
67123
self.score_label = self.score_box.add(arcade.gui.UILabel(text="Score: 0", font_name="Roboto", font_size=24))
68124
self.high_score_label = self.score_box.add(arcade.gui.UILabel(text=f"High Score: {self.high_score}", font_name="Roboto", font_size=24))
69125

126+
self.power_up_label = self.anchor.add(arcade.gui.UILabel(text=f'''{POWER_UPS["undo_move"]} Score - Undo Move (1 to activate)
127+
{POWER_UPS["combo_booster"]} Score - Combo Booster (2 to activate)
128+
{POWER_UPS["score_booster"]} Score - Score Booster (3 to activate)
129+
{POWER_UPS["clear_screen"]} Score - Clear Screen (4 to activate)
130+
''', font_size=14, multiline=True), anchor_x="right", anchor_y="bottom")
131+
70132
self.back_button = arcade.gui.UITextureButton(texture=button_texture, texture_hovered=button_hovered_texture, text='<--', style=button_style, width=100, height=50)
71133
self.back_button.on_click = lambda e: self.main_exit()
72134
self.anchor.add(self.back_button, anchor_x="left", anchor_y="top", align_x=5, align_y=-5)
@@ -87,6 +149,9 @@ def on_button_press(self, controller, name):
87149
self.main_exit()
88150

89151
def on_mouse_motion(self, x, y, dx, dy):
152+
if self.is_game_over:
153+
return
154+
90155
grid_col = int((x - self.start_x + (CELL_SIZE / 2)) // (CELL_SIZE + OUTLINE_WIDTH))
91156
grid_row = int((y - self.start_y + (CELL_SIZE / 2)) // (CELL_SIZE + OUTLINE_WIDTH))
92157

@@ -184,9 +249,22 @@ def on_update(self, _):
184249
tile.color = arcade.color.GRAY
185250
tile.original_color = arcade.color.GRAY
186251
tile.scale = (1, 1)
252+
187253
self.tile_grid[row][col] = 0
188254
self.tiles_to_destroy.remove((row, col))
189255

256+
if self.combo_booster_active:
257+
combo_score = (25 * self.combo)
258+
else:
259+
combo_score = (10 * self.combo)
260+
261+
if self.score_booster_active:
262+
base_score = 50
263+
else:
264+
base_score = 25
265+
266+
self.score += (base_score + combo_score)
267+
190268
def check_game_over(self):
191269
for grid_row in range(ROWS):
192270
for grid_col in range(COLS):
@@ -224,36 +302,62 @@ def check_game_over(self):
224302
def on_key_press(self, symbol: int, modifiers: int) -> bool | None:
225303
if symbol == arcade.key.ESCAPE:
226304
self.main_exit()
305+
elif symbol == arcade.key.KEY_1:
306+
self.undo_move()
307+
elif symbol == arcade.key.KEY_2:
308+
self.combo_booster()
309+
elif symbol == arcade.key.KEY_3:
310+
self.score_booster()
311+
elif symbol == arcade.key.KEY_4:
312+
self.clear_screen()
227313

228314
def on_mouse_press(self, x: int, y: int, button: int, modifiers: int) -> bool | None:
315+
if self.is_game_over:
316+
return
317+
229318
grid_col = int((x - self.start_x + (CELL_SIZE / 2)) // (CELL_SIZE + OUTLINE_WIDTH))
230319
grid_row = int((y - self.start_y + (CELL_SIZE / 2)) // (CELL_SIZE + OUTLINE_WIDTH))
231320

232321
if self.can_place_shape:
233322
if self.settings_dict.get("sfx", True):
234323
click_sound.play(volume=self.settings_dict.get("sfx_volume", 50) / 100)
235324

325+
self.state_before.append([copy.deepcopy(self.tile_grid), self.shape_to_place, self.next_shape_to_place, self.shape_color, self.next_shape_color, self.score, self.combo, self.combo_moves_left])
326+
if len(self.state_before) > 3:
327+
self.state_before.pop(0)
328+
236329
for offset_col, offset_row in self.shape_data:
237330
tile_col = grid_col + offset_col
238331
tile_row = grid_row + offset_row
239332

240-
self.tile_grid[tile_row][tile_col] = 1
333+
self.tile_grid[tile_row][tile_col] = self.shape_color
241334
self.sprite_grid[tile_row][tile_col].color = self.shape_color
242335
self.sprite_grid[tile_row][tile_col].original_color = self.shape_color
243-
244-
self.score += 5
336+
337+
if self.score_booster_active:
338+
self.score += 10
339+
else:
340+
self.score += 5
245341

246342
for row, col in self.collided_tile_positions:
247343
self.tiles_to_destroy.append((row, col))
248344

249-
self.score += 25 + (10 * self.combo)
250-
345+
if self.collided_tile_positions:
251346
break_sound.play()
252347

348+
if self.score_booster_active:
349+
self.score_booster_moves_left -= 1
350+
if self.score_booster_moves_left <= 0:
351+
self.score_booster_active = False
352+
353+
if self.combo_booster_active:
354+
self.combo_booster_moves_left -= 1
355+
if self.combo_booster_moves_left <= 0:
356+
self.combo_booster_active = False
357+
253358
if self.collided_tile_positions:
254359
self.combo += 1
255360
self.combo_moves_left = COMBO_MOVES
256-
self.last_combo = time.perf_counter()
257361
else:
258362
self.combo_moves_left -= 1
259363

utils/constants.py

Lines changed: 10 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -8,11 +8,18 @@
88
discord_presence_id = 1360953272843632680
99

1010
COMBO_MOVES = 3
11-
CELL_SIZE = 80
12-
ROWS = 8
13-
COLS = 8
11+
CELL_SIZE = 64
12+
ROWS = 10
13+
COLS = 10
1414
OUTLINE_WIDTH = 2
1515

16+
POWER_UPS = {
17+
"undo_move": 500,
18+
"combo_booster": 1000,
19+
"score_booster": 2500,
20+
"clear_screen": 5000
21+
}
22+
1623
SHAPES = {
1724
"I": [(0, 0), (1, 0), (2, 0), (3, 0)],
1825
"I_R1": [(0, 0), (0, 1), (0, 2), (0, 3)],

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