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Update demo scene
## Changes Minor (-) Fix square prefab with missing sprite-
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src/Samples~/Demo/Prefabs/square.prefab

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@@ -29,7 +29,7 @@ Transform:
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.25, y: 0.4, z: 1}
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m_LocalScale: {x: 1.25, y: 2, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: 921ad80b66f4e4c49a9c389c647525b9, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
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m_Color: {r: 1, g: 0, b: 0, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 5.12, y: 5.12}
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m_Size: {x: 0.16, y: 0.16}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1

src/package.json

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{
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"name": "com.racer.ezpooler",
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"displayName": "EzPooler",
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"version": "1.0.0",
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"version": "1.0.1",
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"unity": "2020.3",
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"description": "Provides an efficient way to manage object pooling in your game.",
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"documentationUrl": "https://ebukaracer.github.io/EzPooler",

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