Integrating dgVoodoo2's d3d8.dll for increased performance #374
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RustyShacklefordIII
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Hmmm, the difference seems to disappear at lower framerates (sub 100) where they really matter, so never mind I guess... |
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gdVoodoo2 converts the game to DX11/12. Whereas dxwrapper converts the game to DX9. If you have a more recent video card it could be that the card supports DX11/12 better than DX9. If that is the case then you can set the |
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I've noticed the d3d8.dll file that comes with dxwrapper and reshade has consistently lower performance than the d3d8.dll file that comes with dgvoodoo2. Unfortunately the dgvoodoo file doesn't work with dxwrapper's "D3d8to9=1" setting (it does seem to work with reshade, independent from dxwrapper), which is a shame because dxwrapperhas vastly superior AA and the ability to disable vsync, and of course all the other dxwrapper d3d9 settings. Would it be possible to somehow combine dgvoodoo's raw performance with dxwrapper's features when it comes to the d3d8.dll file?
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