@@ -36,6 +36,27 @@ upscaling:
36
36
# issues, you may want to turn this off.
37
37
applyMipBias : true
38
38
39
+ # Fixed foveated rendering: continue rendering the center of the image at full
40
+ # resolution, but drop the resolution when going to the edges of the image.
41
+ # There are four rings whose radii you can configure below. The inner ring/circle
42
+ # is the area that's rendered at full resolution and reaches from the center to innerRadius.
43
+ # The second ring reaches from innerRadius to midRadius and is rendered at half resolution.
44
+ # The third ring reaches from midRadius to outerRadius and is rendered at 1/4th resolution.
45
+ # The final fourth ring reaches from outerRadius to the edges of the image and is rendered
46
+ # at 1/16th resolution.
47
+ # Fixed foveated rendering is achieved with Variable Rate Shading. This technique is only
48
+ # available on NVIDIA RTX and GTX 16xx cards.
49
+ fixedFoveated :
50
+ # enable (true) or disable (false) fixed foveated rendering
51
+ enabled : false
52
+ # configure the end of the inner circle, which is the area that will be rendered at full resolution
53
+ innerRadius : 0.6
54
+ # configure the end of the second ring, which will be rendered at half resolution
55
+ midRadius : 0.8
56
+ # configure the end of the third ring, which will be rendered at 1/4th resolution
57
+ outerRadius : 1.0
58
+ # the remainder of the image will be rendered at 1/16th resolution
59
+
39
60
# Enabling debugMode will visualize the radius to which upscaling is applied (see above).
40
61
# It will also output additional log messages and regularly report how much GPU frame time
41
62
# the post-processing costs.
@@ -66,3 +87,5 @@ hotkeys:
66
87
# take a screen grab of the final (post-processed, upscaled) image.
67
88
# The screen grab is stored as a dds file next to the DLL.
68
89
captureOutput : ["ctrl", "f8"]
90
+ # toggle fixed foveated rendering
91
+ toggleFixedFoveated : ["alt", "f1"]
0 commit comments