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Description
Low CPU/GPU utilization in Gazebo Harmonic when simulating multiple sphere robots
Environment
- OS: Ubuntu 22.04
- CPU: Intel 14900
- GPU: RTX 4060 Ti
- Gazebo Version: Harmonic
Description
When testing physics simulation in a blank SDF world with hundreds of sphere robots falling from air to ground, I observed:
- Very low Real-Time Factor (RTF) of 0.19
- Only one CPU core being utilized
- GPU remains completely idle
Expected Behavior
Gazebo should utilize multiple CPU cores and GPU resources effectively to improve simulation performance when handling large numbers of physics objects.
Current Behavior
Poor multi-core CPU utilization and no GPU usage results in severely degraded performance.
Steps to Reproduce
- Create a blank SDF world
- Spawn hundreds of sphere robot models
- Simulate them falling from air to ground
- Observe system resource usage (CPU/GPU) and RTF
Additional Information
- Are there any configuration options to improve multi-core utilization?
- Is GPU acceleration supported for physics calculations in Gazebo Harmonic?
- Any workarounds to improve performance for mass object simulations?
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