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Moved KAI_TurretCheckLOF() and KAI_TurretRefire() in KAI_Actor.
RetargetVehicleHull() is now a generic NPC function.
Documented GetFAFPosOffset().
Documented new failed position return for IsPosReachable(3D).
Forgot to document the new IsPosReachable3D() parameter.
Documented new hazard functions backported from my marine NPCs.
Added link to KAI_Chase().
Documented KAI_AvoidObstacles3D().
Added "redirect" for the KMT_3D sub-functions.
Documented the corner check functions.
Updated AI functions (markdown)
Documented CheckSpaceSize().
New IsPosReachable() parameter.
Documented KAI_ShareTarget().
Document KAI_AvoidObstacles().
Documented new order and group functions.
Documented GetHazardDistance() and GetHazardOriginPos().
Documented InHazardRange().
Documented new IsPosReachable property and KAI_NPCUseLines().
The turret aim pos function is now generic.
Documented new flag.
Documented new spacing parameter.
Documented KAI_GetFriendPlayer(), fixed a naming mistake, and added sections of the main NPC movement functions.
Created the page.