[Question] Why Good Bipedal Locomotion Performance on Rough Terrains on Issaclab #2785
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Thank you for posting this. The idea is a great post for our Discussions section. I'm going to move this post to that section for the team to follow up. |
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Following up on this, Isaac Lab's efficiency in training robots for complex terrains like stair-climbing and rough terrain stems from its GPU-accelerated architecture, domain randomization, and optimized reward design. Below are specific insights addressing your queries: Physics Modeling and Contact HandlingIsaac Lab uses NVIDIA PhysX for high-fidelity rigid-body dynamics and supports custom contact models (e.g., Resistive Force Theory for granular media). Key enhancements include:
Practical Training TricksBeyond visible configurations, these techniques optimize learning:
Documentation and Performance FactorsKey resources explain the framework’s efficiency:
For implementation, refer to:
Footnotes
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I have a question about the training setups on complex terrains such as stairs for bipedal robots in IsaacGym versus IsaacLab. In many published papers using IsaacGym, authors employ very complex designs and configuration parameters (e.g., reward scaling, teacher–student distillation networks) and train for tens of thousands of iterations. But some show shaky walking performance. By contrast, I’ve noticed that IsaacLab provides tasks like
Isaac-Velocity-Rough-H1-Play-v0
andIsaac-Velocity-Rough-G1-v0
which—using common reward functions andintuitive configuration parameters, and just a few thousand iterations—can achieve relatively stable stair-climbing and rough-terrain walking within a day, without any explicit tricks.
I would greatly appreciate any guidance you could offer on:
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