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Description
See Defaults.js
for a list of global parameters that can be changed within sketches for different effects.
Feature wishlist
- Toggle type of venation - open or closed.
VenationType
= values are either'Open'
or'Closed'
- Draw simple primitive shapes and set them as either "bounds" or "obstacle" shapes
- A simple MS Paint kind of interface would be just fine
- These shapes would be
Path
objects assigned to theNetwork
through the internal arraysnetwork.bounds
andnetwork.obstacles
- Auxin sources should only be allowed to spawn inside of bounds, and outside of obstacles. Sources may need to be reset when a bounds or obstacle is added or changed.
- Allow freehand drawing of bounds or obstacle shapes
- Click and hold to draw shape
- All paths must be closed, so maybe automatically connect the last point to the first point on mouse up
- Allow users to paint auxin sources with their mouse (these are what the veins grow towards)
- Toggle auxin flux canalization (vein thickening) (see
EnableCanalization
) - Toggle opacity blending (see
EnableOpacityBlending
) - Click to add root vein nodes
- BONUS: integrate a color picker so veins can be colored differently
- Buttons to start, stop, or reset the simulation (see
IsPaused
and theresetNetwork()
method in any sketch) - Custom colors for background, veins, bounds, and obstacles
- See
Colors
variable, which references objects stored inColorPresets.js
- See
- Buttons to toggle visibility of veins, bounds, obstacles, and other effects (see
Defaults.js
) - Rendering style - either
'Lines'
or'Dots'
(seeVeinRenderMode
)
Advanced features
- Attraction zone radius
- See
AttractionDistance
- Smaller values can improve performance, but will also make things look slightly different.
- See
- Kill zone radius
- See
KillDistance
- Higher values tend to improve performance but creates visible gaps in the "closed" venation style.
- See
- Vein thickness
- See
VeinThickness
- See
- SVG export would be cool, but the current export process doesn't cope well with large vein networks, which happen a lot. If it can be improved, this would be a good feature to expose in the UI.
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