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AST Conversion
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README.md

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# AST To Wav Converter
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A program that converts a Nintendo AST stream file into a WAV file.
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A program that converts a Nintendo AST stream file into a WAV file
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Some games that use this format are The Legend of Zelda: Twilight Princess, Super Mario Galaxy, and Super Mario Galaxy 2
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# Usage
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To use the program either drag a file or directory onto the executable or run
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> ast_to_wav.exe InputFile.ast Outputfile.wav loopCount
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Alternatively you can run it over a directory of ast files by running
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> ast_to_wav.exe InputDirectory/ OutputDirectory/ loopCount
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# Compiling
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To compile on Windows use the Visual Studio solution
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To Compile on Linux run this on the main.cpp file in the repository
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> g++ main.cpp --std=c++17 -o ast_to_wav -Wno-narrowing

ast_to_wav.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.30804.86
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ast_to_wav", "ast_to_wav\ast_to_wav.vcxproj", "{C9940CEF-873F-435E-B649-4257E160EA8F}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{C9940CEF-873F-435E-B649-4257E160EA8F}.Debug|x64.ActiveCfg = Debug|x64
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{C9940CEF-873F-435E-B649-4257E160EA8F}.Debug|x64.Build.0 = Debug|x64
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{C9940CEF-873F-435E-B649-4257E160EA8F}.Debug|x86.ActiveCfg = Debug|Win32
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{C9940CEF-873F-435E-B649-4257E160EA8F}.Debug|x86.Build.0 = Debug|Win32
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{C9940CEF-873F-435E-B649-4257E160EA8F}.Release|x64.ActiveCfg = Release|x64
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{C9940CEF-873F-435E-B649-4257E160EA8F}.Release|x64.Build.0 = Release|x64
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{C9940CEF-873F-435E-B649-4257E160EA8F}.Release|x86.ActiveCfg = Release|Win32
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{C9940CEF-873F-435E-B649-4257E160EA8F}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {C2CA410B-2793-4F26-8426-B0F95CD26906}
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EndGlobalSection
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EndGlobal

ast_to_wav/ast_to_wav.vcxproj

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<Configuration>Release</Configuration>
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<ProjectGuid>{c9940cef-873f-435e-b649-4257e160ea8f}</ProjectGuid>
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<RootNamespace>asttowav</RootNamespace>
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ast_to_wav/ast_to_wav.vcxproj.filters

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