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GS/HW: Re-Enable mipmapping levels
Co-Authored-By: Jordan <80843560+JordanTheToaster@users.noreply.github.com>
1 parent e8b29f2 commit 4d766d3

13 files changed

+253
-249
lines changed

pcsx2-qt/Settings/GraphicsSettingsWidget.cpp

Lines changed: 4 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -161,7 +161,8 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.anisotropicFiltering, "EmuCore/GS", "MaxAnisotropy",
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s_anisotropic_filtering_entries, s_anisotropic_filtering_values, "0");
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.dithering, "EmuCore/GS", "dithering_ps2", 2);
164-
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.mipmapping, "EmuCore/GS", "hw_mipmap", true);
164+
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.hwMipmapMode, "EmuCore/GS", "hw_mipmap_mode",
165+
static_cast<int>(GSHWMipmapMode::Enabled));
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SettingWidgetBinder::BindWidgetToIntSetting(
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sif, m_ui.blending, "EmuCore/GS", "accurate_blending_unit", static_cast<int>(AccBlendLevel::Basic));
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SettingWidgetBinder::BindWidgetToIntSetting(
@@ -540,7 +541,8 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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"FMV resolution will remain unchanged, as the video files are pre-rendered."));
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dialog->registerWidgetHelp(
543-
m_ui.mipmapping, tr("Mipmapping"), tr("Checked"), tr("Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts."));
544+
m_ui.hwMipmapMode, tr("Mipmapping"), tr("Enabled"), tr("Enables mipmapping, which many games require to render correctly. "
545+
"Unclamped allows higher texture detail levels to be used, but may break certain graphical effects."));
544546

545547
dialog->registerWidgetHelp(
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m_ui.textureFiltering, tr("Texture Filtering"), tr("Bilinear (PS2)"),

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