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README.md

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@@ -25,20 +25,20 @@ http://www.kbengine.org
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https://github.com/kbengine/kbengine/releases/latest
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Build(KBEngine):
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http://www.kbengine.org/docs/build.html
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http://kbengine.github.io/docs/build.html
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Installation(KBEngine):
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http://www.kbengine.org/docs/installation.html
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http://kbengine.github.io/docs/installation.html
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2. Use git to get the demo-assets(server):
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In the kbengine_unity3d_demo directory:
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* Git command: git submodule update --init --remote
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![submodule_update1](http://www.kbengine.org/assets/img/screenshots/gitbash_submodule.png)
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![submodule_update1](http://kbengine.github.io/assets/img/screenshots/gitbash_submodule.png)
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* Or use TortoiseGit(menu): TortoiseGit -> Submodule Update:
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![submodule_update2](http://www.kbengine.org/assets/img/screenshots/unity3d_plugins_submodule_update.jpg)
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![submodule_update2](http://kbengine.github.io/assets/img/screenshots/unity3d_plugins_submodule_update.jpg)
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* Or manually get the demo-assets(server)
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unzip and copy to "kbengine/" (The root directory server engine, such as $KBE_ROOT)
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3. Copy "kbengine_unity3d_demo\kbengine_demos_assets" to "kbengine\" root directory
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![demo_configure](http://www.kbengine.org/assets/img/screenshots/demo_copy_kbengine.jpg)
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![demo_configure](http://kbengine.github.io/assets/img/screenshots/demo_copy_kbengine.jpg)
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4. Generate a Client plugins from the server-side asset library (optional, one by default unless the server-assets is modified)
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## Configure Demo(Optional):
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Change the login address:
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![demo_configure](http://www.kbengine.org/assets/img/screenshots/demo_configure.jpg)
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![demo_configure](http://kbengine.github.io/assets/img/screenshots/demo_configure.jpg)
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kbengine_unity3d_demo\Scripts\kbe_scripts\clientapp.cs -> ip
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kbengine_unity3d_demo\Scripts\kbe_scripts\clientapp.cs -> port
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Check the startup status:
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If successful will find log "Components::process(): Found all the components!".
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Otherwise, please search the "ERROR" keyword in logs, according to the error description to try to solve.
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(More: http://www.kbengine.org/docs/startup_shutdown.html)
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(More: http://kbengine.github.io/docs/startup_shutdown.html)
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Start server:
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Windows:
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Linux:
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kbengine\kbengine_demos_assets\start_server.sh
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(More: http://www.kbengine.org/docs/startup_shutdown.html)
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(More: http://kbengine.github.io/docs/startup_shutdown.html)
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## Start the Client:
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## Screenshots:
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![screenshots1](http://www.kbengine.org/assets/img/screenshots/unity3d_demo9.jpg)
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![screenshots2](http://www.kbengine.org/assets/img/screenshots/unity3d_demo10.jpg)
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![screenshots3](http://www.kbengine.org/assets/img/screenshots/unity3d_demo11.jpg)
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![screenshots1](http://kbengine.github.io/assets/img/screenshots/unity3d_demo9.jpg)
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![screenshots2](http://kbengine.github.io/assets/img/screenshots/unity3d_demo10.jpg)
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![screenshots3](http://kbengine.github.io/assets/img/screenshots/unity3d_demo11.jpg)

README_CN.md

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https://github.com/kbengine/kbengine/releases/latest
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编译(KBEngine):
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http://www.kbengine.org/docs/build.html
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http://kbengine.github.io/docs/build.html
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安装(KBEngine):
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http://www.kbengine.org/docs/installation.html
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http://kbengine.github.io/docs/installation.html
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2. 下载服务端Demo资产库:
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* 使用git命令行,进入到kbengine_unity3d_demo目录执行:
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git submodule update --init --remote
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![submodule_update1](http://www.kbengine.org/assets/img/screenshots/gitbash_submodule.png)
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![submodule_update1](http://kbengine.github.io/assets/img/screenshots/gitbash_submodule.png)
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* 或者使用 TortoiseGit(选择菜单): TortoiseGit -> Submodule Update:
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![submodule_update2](http://www.kbengine.org/assets/img/screenshots/unity3d_plugins_submodule_update.jpg)
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![submodule_update2](http://kbengine.github.io/assets/img/screenshots/unity3d_plugins_submodule_update.jpg)
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* 也可以手动下载服务端Demo资产库
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下载后请将其解压缩,并将目录文件放置于服务端引擎根目录"kbengine/"之下,如下图:
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3. 拷贝服务端资产库"kbengine_demos_assets"到服务端引擎根目录"kbengine/"之下,如下图:
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![demo_configure](http://www.kbengine.org/assets/img/screenshots/demo_copy_kbengine.jpg)
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![demo_configure](http://kbengine.github.io/assets/img/screenshots/demo_copy_kbengine.jpg)
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4. 通过服务端资产库生成KBE客户端插件(可选,默认已经带有一份,除非服务器有相关改动才需要再次生成)
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## 配置Demo(可选):
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改变登录IP地址与端口(注意:关于服务端端口部分参看http://www.kbengine.org/cn/docs/installation.html):
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![demo_configure](http://www.kbengine.org/assets/img/screenshots/demo_configure.jpg)
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改变登录IP地址与端口(注意:关于服务端端口部分参看http://kbengine.github.io/cn/docs/installation.html):
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![demo_configure](http://kbengine.github.io/assets/img/screenshots/demo_configure.jpg)
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kbengine_unity3d_demo\Scripts\kbe_scripts\clientapp.cs -> ip
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kbengine_unity3d_demo\Scripts\kbe_scripts\clientapp.cs -> port
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检查启动状态:
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如果启动成功将会在日志中找到"Components::process(): Found all the components!"。
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任何其他情况请在日志中搜索"ERROR"关键字,根据错误描述尝试解决。
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(更多参考: http://www.kbengine.org/docs/startup_shutdown.html)
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(更多参考: http://kbengine.github.io/docs/startup_shutdown.html)
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## 启动客户端:
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## 演示截图:
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![screenshots1](http://www.kbengine.org/assets/img/screenshots/unity3d_demo9.jpg)
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![screenshots2](http://www.kbengine.org/assets/img/screenshots/unity3d_demo10.jpg)
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![screenshots3](http://www.kbengine.org/assets/img/screenshots/unity3d_demo11.jpg)
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![screenshots1](http://kbengine.github.io/assets/img/screenshots/unity3d_demo9.jpg)
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![screenshots2](http://kbengine.github.io/assets/img/screenshots/unity3d_demo10.jpg)
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![screenshots3](http://kbengine.github.io/assets/img/screenshots/unity3d_demo11.jpg)

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